- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- In Praise of the Worst Design Moment in Final Fantasy 7
- Getting Some Clarity on Prometheus
- On The Uncle Who Works For Nintendo
- On Experience-Taking
- On Assassin's Creed: Brotherhood - City
- On #Misanthropocene
- Tim Cain's GDC 2012 Talk: Fallout
- Two Recent Publications Of Mine About Games
- Designing Horror: Hugo's House of Horrors
- Designing Horror: imscared
Tag Archives: video games
I Have Feelings About Handheld Video Games
I purchased a DSi. The last time that I had a handheld system was probably in middle school and elementary school. I played my Pokemon Red and Blue, my Dragon Warriors, my Dragon Warrior Monsters. A Link to the Past got … Continue reading
Kill Screen Interviews Ken Levine
I am going to see Jacques Ranciere later today, so I don’t have time to make a well thought-out post, but I did happen to see this fascinating interview with Ken Levine that Kill Screen posted the other day. I recommend reading the … Continue reading
Posted in Video Games
Tagged aesthetics, bioshock infinite, interview, ken levine, video games
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On The Republia Times
So somewhere on the internet I found a link to this game called The Republia Times (or just Republia) by Lucas Pope. The basic idea is that you are a newspaper editor in an oppressive regime whose family is being … Continue reading
Posted in Video Games
Tagged lucas pope, the republia times, video games
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Suikoden vs Mass Effect
I am feeling brain sluggish today, so I don’t have anything super smart to tell you. The end of the semester is coming up, as some of you might be aware of, and that is a draining, horrific time for … Continue reading
Posted in Video Games
Tagged mass effect, rpg, suikoden, video games
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Tim Cain’s GDC 2012 Talk: Fallout
I’m not sure who this post is for, really, but I think that someone might get some use out of it, so I am going to make it. Tim Cain, one of the design and programming leads on one of the … Continue reading
Posted in Video Games
Tagged design, fallout, video games
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Two Kinds of Video Game Death
There are two kinds of death in video games. 1. Halo death. This death is characterized by out inability to understand it or perceive it as death. In reality, this is your standard FPS kind of death, a “bang bang you’re … Continue reading
Posted in Video Games
Tagged affective death, death, halo death, video games, violence
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Video Games and Parochialism
John H. Stevens has an article over at SF Signal titled “De-Parochializing SF Criticism: Is It Really Necessary? Or Even Possible?” The article is part of a larger column that he does weekly (?) about science fiction/fantasy and how those … Continue reading
Posted in Video Games
Tagged critique, fantasy, science fiction, video games
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What Will We Simulate Next?
Epic is licensing the Unreal 3 engine to the government. Read the press release here. On face, this all looks like great stuff. A number of games that are being developed are designed around simulation that prepares specialists for difficult … Continue reading
A Thing We Do With Video Games
I read Ian Bogost’s How To Do Things With Video Games on a plane last weekend. I think it is a really smart book that acts as a really great introduction to video game studies, and more particularly, I think … Continue reading
Posted in Video Games
Tagged affect, design, ian bogost, play, video games
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To Be Shepard
This is one of those posts where I don’t make proscriptions about or critique a game. This is all about my experience with Mass Effect 3. There are spoilers about the game. *** Mordin died singing. That’s what has stuck with … Continue reading