- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Tag Archives: video games
Designing Horror: Nyctophobia
This post is part of the Designing Horror series. Game: Nyctophobia by Nik Sudan Nyctophobia is a game where you play the saddest British man on the planet. You are a security guard, working your working day, and goddamn if the power doesn’t go … Continue reading
Posted in Designing Horror, Video Games
Tagged horror, Nyctophobia, video games
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A Game I Made: Goblin Story
I hate artist statements. This guy up here is an old goblin. He has a story, but it might not be the story that you think it is. I made a game called Goblin Story, and it is about a goblin. … Continue reading
Posted in A Game I Made
Tagged art, goblin story, video games
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Designing Horror: Metro 2033
This post is part of the Designing Horror series. Game: Metro 2033 No one told me that this game was actually good when it came out, so when I picked it up for $5 on a Steam sale whim, I … Continue reading
Posted in Designing Horror, Theory, Video Games
Tagged hauntology, horror, materialism, metro 2033, video games
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Swain on Dear Esther
So Eric Swain has an article up at PopMatters about Dear Esther. I have written about Dear Esther extensively on this blog. Faithful readers of this blog will know that I have a particular weird love for Dear Esther. I’ve played it … Continue reading
Posted in Video Games
Tagged dear esther, eric swain, haunting, horror, video games
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Quote: Metro 2033
It appears that the devastation we brought upon ourselves was complete. Heaven, hell, and purgatory were atomized as well. So, when a soul leaves the body, it has nowhere to go and must remain here in the metro. A harsh, … Continue reading
Posted in Quote Time, Video Games
Tagged metro 2033, quote, video games
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Designing Horror: Deep Sleep
This post is part of the Designing Horror series. Game: Deep Sleep by scriptwelder Deep Sleep is a game about a person having a dream. Things connect. Things fall apart. There are mysterious dark forces; a phone whispers over the driving … Continue reading
Posted in Designing Horror, Video Games
Tagged deep sleep, horror, scriptwelder, video games
2 Comments
On Spec Ops: The Line
My thoughts on Spec Ops: The Line in short: the art department is brilliant. I think that the plot, the “twist,” and the gameplay were all generic whatever fare. I think that the aesthetic is inspired, and I honestly believe that those … Continue reading
Posted in Video Games
Tagged art, spec ops, video games, violence, war
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Comics vs. Games
TIFF Nexus, possibly the worst-named entity of all time, has been sponsoring or holding or doing something with game jams in Toronto. Even though the guy explains it in the video, I am really confused about the whole thing–but my … Continue reading
Posted in Comics, Video Games
Tagged christine love, comic books, comics/games, emily carroll, video games
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Designing Horror: The White Chamber
This post is part of the Designing Horror series. Game: The White Chamber by Studio Trophis (which doesn’t properly exist anymore.) The White Chamber is about a woman who wakes up in a coffin on a spaceship. The station is abandoned (seemingly) except for … Continue reading
Posted in Designing Horror, Video Games
Tagged horror, the white chamber, video games, violence, what do video games want
1 Comment
Darius Talks Operation: Make Stuff
So those of you following Operation: Make Stuff will be delighted to know that Darius has said some words about kickstarter, my begging for money, and his proclivities as a game player. It is basically the most brilliant video that … Continue reading
Posted in Video Games
Tagged darius kazemi, kickstarter, operation: make stuff, video games
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