- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- In Praise of the Worst Design Moment in Final Fantasy 7
- Getting Some Clarity on Prometheus
- Some Preliminary Thoughts on Spawn
- Why is Grand Theft Auto V So Conservative?
- A conversation about concerns in videogame journalism
- Released: Alpaca Run
- On Rhythm and Comics
- Mark Fisher on Nick Land
- On Astrid's Animation
- A Real Happy Birthday to Georges Bataille
Tag Archives: video games
“It’s like Call of Duty”
The Defense Department has a secret state-of-the-art control center in Dubai with an IMAX-size screen at the front of the main room that can project video feed from dozens of drones at once. The Air Force has been directed to maintain capability … Continue reading
Posted in General Features
Tagged call of duty, drones, video games, violence, war
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There Is A New Memory Insufficient
As you may know, I’m deep in the development of two things right now, so the blogging is light for a little while. It might help you to know that there is a new issue of Memory Insufficient out. It is a … Continue reading
Posted in Video Games
Tagged memory insufficient, video games, zoya street
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On Gone Home
I’m going to try to keep this post from being jumble of words and thoughts and feelings that don’t communicate anything at all. I’ll say here, at the top, that all of those feelings are good feelings, the sounds and … Continue reading
Posted in Video Games
Tagged 1990s, first person experiencer, fullbright company, gone home, video games
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Robert Yang on Ludonarrative Dissonance
I have several interesting posts (to me) that I want to write this week, but I came home from Gameloop 2013 (which I will write about at some later period) with a serious case of airplane flu. Hopefully this isn’t … Continue reading
In Watermelon Sugar and Game Design
I’ve been trying to figure out how to write this post for a while. Several weeks ago I tweeted that everyone who makes games should read Richard Brautigan’s In Watermelon Sugar. Sam Crisp read it and flat-out asked me why I … Continue reading
Released: Laika
For some reason I believed that I had made a post about this already, but apparently I haven’t. A few weeks ago, deep in the development of Way Too Scary Game, I took an afternoon to make a Laika. It comes … Continue reading
Posted in A Game I Made, Video Games
Tagged design, ethics, laika, video games
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A Still From Every Audience Reaction Shot In Paola Antonelli’s TEDSalon NY2013 Talk “Why I Brought Pac-Man To MoMA”
Posted in Theory, Video Games
Tagged art, TEDtalk, video games
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On Why I Will Never Play The Castle Doctrine
RPS: You should never hold a press event at your house. I don’t think many people would want to come. Jason Rohrer: [Laughing] You guys are in England, you don’t understand what it’s like here in America. [from this interview] … Continue reading
On Rogue Legacy
I’ve spent a little time trying to understand roguelikes–I used to think about “games that hate you” a lot, I liked Dungeons of Dredmor, and Caves of Qud is always on top of my “to play” pile even though I rarely … Continue reading
Posted in Video Games
Tagged games that hate you, rogue legacy, roguelike, video games
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