Tag Archives: video games

“It’s like Call of Duty”

The Defense Department has a secret state-of-the-art control center in Dubai with an IMAX-size screen at the front of the main room that can project video feed from dozens of drones at once. The Air Force has been directed to maintain capability … Continue reading

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There Is A New Memory Insufficient

As you may know, I’m deep in the development of two things right now, so the blogging is light for a little while. It might help you to know that there is a new issue of Memory Insufficient out. It is a … Continue reading

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A Collection of Criticism About Gone Home

So Gone Home is 400% more interesting to me than Bioshock Infinite, but I did that collection of criticism about Infinite a while back, so here we are again. I’ll be updating this every time I read something that I think is interesting about the … Continue reading

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On Gone Home

I’m going to try to keep this post from being jumble of words and thoughts and feelings that don’t communicate anything at all. I’ll say here, at the top, that all of those feelings are good feelings, the sounds and … Continue reading

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Robert Yang on Ludonarrative Dissonance

I have several interesting posts (to me) that I want to write this week, but I came home from Gameloop 2013 (which I will write about at some later period) with a serious case of airplane flu. Hopefully this isn’t … Continue reading

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In Watermelon Sugar and Game Design

I’ve been trying to figure out how to write this post for a while. Several weeks ago I tweeted that everyone who makes games should read Richard Brautigan’s In Watermelon Sugar. Sam Crisp read it and flat-out asked me why I … Continue reading

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Released: Laika

For some reason I believed that I had made a post about this already, but apparently I haven’t. A few weeks ago, deep in the development of Way Too Scary Game, I took an afternoon to make a Laika.  It comes … Continue reading

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A Still From Every Audience Reaction Shot In Paola Antonelli’s TEDSalon NY2013 Talk “Why I Brought Pac-Man To MoMA”

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On Why I Will Never Play The Castle Doctrine

RPS: You should never hold a press event at your house. I don’t think many people would want to come. Jason Rohrer: [Laughing] You guys are in England, you don’t understand what it’s like here in America. [from this interview] … Continue reading

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On Rogue Legacy

I’ve spent a little time trying to understand roguelikes–I used to think about “games that hate you” a lot, I liked Dungeons of Dredmor, and Caves of Qud is always on top of my “to play” pile even though I rarely … Continue reading

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