Tag Archives: video games

Art Games Talk at Detroit Digital Humanities

This past weekend I gave a talk as part of a panel with Alex Myers and Skot Deeming about art games. My portion of the talk was about the history of French Pantomime and how the “debate” around art games … Continue reading

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Twenty Years of Myst

My own birth is close enough to the birth of Myst that we’re basically siblings. I’m the older sibling that played with the younger; Myst is like the second child conceived for the added value of entertaining the already-existing child. So we grew … Continue reading

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The Nintendo Long Count Calendar

I made the Nintendo Long Count Calendar and Patricia has been kind enough to post it over at Kotaku. Here it is, in all of its glory. It took me something like five or six hours to do it all–lots of choices, … Continue reading

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Buy “It’s Just a Game”

So Elizabeth Simins has curated and released a zine called It’s Just a Game featuring some of the best games critics, writers, makers and whatnot out there. She’s just released a PDF of the thing, so there’s no reason not to pick … Continue reading

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Why is Grand Theft Auto V So Conservative?

This post doesn’t have any spoilers that I am aware of. I. I’ve played something like ten hours of Grand Theft Auto V and while I don’t feel like I have a good read on the structure of the game, where it … Continue reading

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Two Scenes From a Grand Theft Auto 5 Playthrough

It was midnight. Franklin walked through the Vinewood Hills. He hid and then wandered around gated estates, hopping easily over walls and fences. Houses were large blocks with textures that displayed, clipped, did not look quite right, and behind those … Continue reading

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Dreamcast Worlds is Out!

  I’m a huge champion of material/symbolic/ historical studies of games, and Zoya Street has just released a book that hits all of those notes for me. Dreamcast Worlds is a close study of the Dreamcast, its games, and the world that … Continue reading

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Michel Foucault On Video Games–I Mean Neo-Liberalism

I think that the uncoupling of of the market economy and laissez-faire policies was achieved, or was defined, at any rate, its principle was laid down, when the neo-liberals put forward a theory of pure competition in which competition was … Continue reading

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Released: Catachresis: A Way Too Scary Game

IT IS HERE You can play Catachresis here. I don’t have a lot to say about the game currently. I’m very proud of it, and if it doesn’t break in the middle (save often, be gentle!), then you should also like … Continue reading

Posted in A Game I Made, Video Games | Tagged , , | 8 Comments

I Need You To Be Way Too Scared!

Hello! This is a weird thing, but here I go: So if you follow me on Twitter, you know that I’ve finished 90% of the development of the game that I kickstarted last month, which is now titled Catachresis: A Way Too … Continue reading

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