- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- In Praise of the Worst Design Moment in Final Fantasy 7
- Some Preliminary Thoughts on Spawn
- Getting Some Clarity on Prometheus
- Why is Grand Theft Auto V So Conservative?
- A conversation about concerns in videogame journalism
- On Rhythm and Comics
- Mark Fisher on Nick Land
- Released: Alpaca Run
- Laure and the Sacred (2)
- Interesting Bioshock Infinite Posts, Podcasts, and General Things
Tag Archives: video games
Guild Wars 2 and Economics
Unfortunately for us players, it’s in ArenaNet’s best interests to ensure the vast majority of players are not wealthy. This would entirely undermine their buy-to-play model and their reliance on you purchasing gems. Were gold readily available they would inevitably … Continue reading
Posted in Quote Time, Video Games
Tagged economics, guild wars 2, video games
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Adrienne Shaw on the lost queer potential of Fable
All of these choices and changes are clearly tied to programmatic decisions. How NPCs react to and form relationships to my character are coded into the characters’ artificial intelligence. Arguably the goal in some of the NPC reactions is to … Continue reading
You Buy It I Write It: Bientôt L’été
This is part of my policy of playing anything someone purchases for me. You can read more about that here. This is going to be shorter than the other posts in this series just because I don’t have very much … Continue reading
Posted in Video Games, You Buy It I Write It
Tagged Bientôt L'été, tale of tales, video games, you buy it I write it
3 Comments
Brian Taylor on Cameras (and The Last of Us)
Audiences know that you can’t make a film without a camera. For a long time, Hollywood-style editing and cinematography developed to minimize the audience’s awareness of the camera. What would have been unacceptable in these films, visual acknowledgement of the … Continue reading
Posted in Quote Time, Video Games
Tagged architecture, brian taylor, the last of us, video games
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Interview with Me on First Person Scholar
I was interviewed for First Person Scholar last month and it went up today. A taste: FPS: So we’ve actually had this conversation quite a bit lately among the FPS editorial staff about what makes good satire in a game. But I’m guessing you … Continue reading
Posted in Theory, Video Games
Tagged cameron kunzelman, first person scholar, interview, video games
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“an immature and outrageous satire”: on Grand Theft Auto 5, Satire, and Irony
TRIGGER WARNING: discussion of sexual assault I finished Grand Theft Auto V this past weekend. I’m not sure if this post is really about that game, but it is certainly about the circuit of culture that creates legions of fans who will defend a … Continue reading
Joe Culp on Halo 4
You walk into this place and you know it’s time to put on the Vai. It’s like a crazy alien cathedral with a laser floor that you can see through. Reminds me of Lego space sets or Super Soakers in the … Continue reading
Posted in Quote Time, Video Games
Tagged halo 4, joe culp, video games
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Designing Horror: 5 Days a Stranger
After a long pause, I’ve decided to start doing these Designing Horror posts again. This time I played Ben “Yahtzee” Croshaw’s 5 Days a Stranger. The game is a basic point and click adventure game with some inventory management. You play as Trilby, a … Continue reading
Nathan Altice on Fashion and Games
I don’t think I need to convince you about the videogame industry’s constant pursuit of more better processors with more better memory in the service of more better graphics which apparently translates to more better realism and somehow more better … Continue reading