- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- Mark Fisher on Nick Land
- Getting Some Clarity on Prometheus
- In Praise of the Worst Design Moment in Final Fantasy 7
- On Why I Will Never Play The Castle Doctrine
- Tim Cain on same-sex marriage in The Temple of Elemental Evil
- On Carson Wells
- On Lyotard and Thebaud's "Just Gaming"
- A conversation about concerns in videogame journalism
- David Mitchell on Films
- Why is Grand Theft Auto V So Conservative?
Category Archives: Video Games
Lack of Access to Water Decimated the Mayans
The major city of Chichen Itza, along the coast of the peninsula, thrived for about a century after 1000AD, almost certainly taking in Mayans who arrived from the arid south to build a revised iteration of Mayan culture in the … Continue reading
The Wonderful Farting Mudokon
I have a lot of love in my heart for the Oddworld universe, and a lot of love in particular with Abe. After all, he was the chosen one who freed the scrabs and the paramites and, finally, the mudokons while running … Continue reading
On Super Time Force Ultra
Or, Super Time Bumbling Megido I have completed Super Time Force Ultra and I still don’t understand how the game works. From a design perspective, this is a strange combination of positives and negatives. In the “yay” column, despite my confusion about … Continue reading
Posted in Video Games
Tagged capy, super time force ultra, time, time travel, video games
3 Comments
I’m LPing Grand Theft Auto III
If you’re a frequent reader of this blog or my Twitter, you know that I’m constantly flirting with making video content. I have the capture card, I have the microphone, and so now I’m committing myself to making a Let’s … Continue reading
Posted in Let's Play, Video Games
Tagged grand theft auto III, let's play, video games
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Epanalepsis Dev Log #1
As I get closer to releasing Epanalepsis, I am going to be making posts over at the official Epanalepsis blog about what I’m thinking about, how I’m designing the game, etc etc etc. The first is called “Narrative Lessons from Anton Chigurh.”
Posted in Epanalepsis
Tagged anton chigurh, epanalepsis, no country for old men, video game
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#clonejamCMRN starts soon!
James Earl Cox has been running a series of game jams where the goal is to “clone” (in style, tone, etc) the games of independent developers. I feel super lucky and grateful that he has put me on that list … Continue reading
Released: Welcome to the Dress-Up of the Real
If you’re a frequent reader of this blog you know that I have a healthy fascination with Slavoj Žižek, the famed Slovenian philosopher whose work on Hegel, Lacan, and contemporary capitalism has spread across the world and the internet like wildfire … Continue reading
Posted in A Game I Made, Video Games
Tagged a game i made, dress-up, Slavoj Žižek, videogames, welcome to the dress-up of the real
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On Timesplitters 2
A little while ago I wrote about Timesplitters, the Playstation heir to the design minds and concepts that delivered the ultimate party game of the end of history (the 1990s), Goldeneye. Now, based on some voting from my Patreon users, I’m taking you … Continue reading
Posted in Video Games
Tagged timesplitters, timesplitters 2, video games
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Destiny’s Raid Is Interesting Because It Is A Game
I was reading this phenomenal (really, just great) interview that Kirk Hamilton did with Luke Smith, a designer on Destiny‘s Vault of Glass raid, and I was struck by the following questions and answers: It’s funny, there are fourteen unique ways … Continue reading
On Bernband
I see people walking toward me, but they’re not really people, just strange aliens that don’t quite cohere into any particular shape when I get close. That’s what marks Bernband: nothing makes any more sense as you get closer to it. … Continue reading