Category Archives: Video Games

Lack of Access to Water Decimated the Mayans

The major city of Chichen Itza, along the coast of the peninsula, thrived for about a century after 1000AD, almost certainly taking in Mayans who arrived from the arid south to build a revised iteration of Mayan culture in the … Continue reading

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The Wonderful Farting Mudokon

I have a lot of love in my heart for the Oddworld universe, and a lot of love in particular with Abe. After all, he was the chosen one who freed the scrabs and the paramites and, finally, the mudokons while running … Continue reading

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On Super Time Force Ultra

Or, Super Time Bumbling Megido I have completed Super Time Force Ultra and I still don’t understand how the game works. From a design perspective, this is a strange combination of positives and negatives. In the “yay” column, despite my confusion about … Continue reading

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I’m LPing Grand Theft Auto III

If you’re a frequent reader of this blog or my Twitter, you know that I’m constantly flirting with making video content. I have the capture card, I have the microphone, and so now I’m committing myself to making a Let’s … Continue reading

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Epanalepsis Dev Log #1

As I get closer to releasing Epanalepsis, I am going to be making posts over at the official Epanalepsis blog about what I’m thinking about, how I’m designing the game, etc etc etc. The first is called “Narrative Lessons from Anton Chigurh.”

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#clonejamCMRN starts soon!

James Earl Cox has been running a series of game jams where the goal is to “clone” (in style, tone, etc) the games of independent developers. I feel super lucky and grateful that he has put me on that list … Continue reading

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Released: Welcome to the Dress-Up of the Real

If you’re a frequent reader of this blog you know that I have a healthy fascination with Slavoj Žižek, the famed Slovenian philosopher whose work on Hegel, Lacan, and contemporary capitalism has spread across the world and the internet like wildfire … Continue reading

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On Timesplitters 2

A little while ago I wrote about Timesplitters, the Playstation heir to the design minds and concepts that delivered the ultimate party game of the end of history (the 1990s), Goldeneye. Now, based on some voting from my Patreon users, I’m taking you … Continue reading

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Destiny’s Raid Is Interesting Because It Is A Game

I was reading this phenomenal (really, just great) interview that Kirk Hamilton did with Luke Smith, a designer on Destiny‘s Vault of Glass raid, and I was struck by the following questions and answers: It’s funny, there are fourteen unique ways … Continue reading

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On Bernband

I see people walking toward me, but they’re not really people, just strange aliens that don’t quite cohere into any particular shape when I get close. That’s what marks Bernband: nothing makes any more sense as you get closer to it. … Continue reading

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