On Bernband

I see people walking toward me, but they’re not really people, just strange aliens that don’t quite cohere into any particular shape when I get close.

That’s what marks Bernband: nothing makes any more sense as you get closer to it. It’s stranger than that: the further away things are, the clearer they seem. There’s a night that covers the world and gives everything an enveloping calm.

The world of Bernband is made up of claustrophobic interiors, passages that cross over incredibly fast-moving cars, and static towers glittering in the dark.

I didn’t experience too much of the game–my computer hardlocked after I willfully plunged down through a wave of oncoming vehicles, aching to find out if my strange hands would be taken from me.



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