- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- In Praise of the Worst Design Moment in Final Fantasy 7
- Why is Grand Theft Auto V So Conservative?
- Some Preliminary Thoughts on Spawn
- Is the Aura the Same as Affect? A Response to a Lingering Question
- Getting Some Clarity on Prometheus
- On the Defense of the Indie Custom Cube
- A Quick Note On Jupiter Ascending's Politics
- Glissant and Opacity (2): Relation
- You Buy It I Write It: Fortix
- On The 3 Snake Leaves
Category Archives: General Features
Wil Shipley on John Carmack’s Code
Carmack’s code at the time was kind of amazing. In the most complimentary way possible, I call Carmack a “coding insect.” Like how a bee knows how to build a hive, Carmack codes with a complete picture in his head … Continue reading
Posted in Quote Time, Video Games
Tagged doom, john carmack, video games, william shipley
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Lyotard on the landscape
Whether or not you ‘like’ a landscape is unimportant. It does not ask you for your opinion. If it is there, your opinion counts as nothing. A landscape leaves the mind DESOLATE. It makes lymph (the soul) flow, not blood. … Continue reading
Posted in Quote Time, Theory
Tagged art, jean-francois lyotard, landscape, the inhuman
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James Stanescu on the Posthumous Critiques of Mandela
And I worry about the kneejerk reactions of radicals to take the death of someone like Nelson Mandela and go, “Yeah, well, he didn’t topple capitalism while he was at it, so I don’t know what the big deal is.” … Continue reading
Posted in Quote Time, Theory
Tagged james stanescu, nelson mandela, racism
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Claire Colebrook on the Anthropocene
That notion that one could completely achieve this moment of a completely flat ontology where I speak as if from nowhere seems to be promised by the anthropocene but is also crossed out by it. So it is always going … Continue reading
Posted in Quote Time, Theory
Tagged anthropocene, cary wolfe, claire colebrook
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Mark Fisher Interviewing Burial
Wire: Your music is very visual. I suppose that’s partly the influence of films? You’ve talked about that sound from ‘Alien’ being one of your favourite sounds. Burial: The motion tracker, yeah, and the dropship, the sentry guns. My big … Continue reading
Posted in General Features
Tagged alien, aliens, blade runner, burial, mark fisher, music
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The Fake Gamer t-shirt
There’s been an outbreak of a syndrome–fake gamers multiply by the day. They’ve never played A Link To The Past. They can’t hadouken. They don’t know what grue is; they don’t know to be afraid. I’ve made a shirt to … Continue reading
Posted in General Features
Tagged fake gamer, t-shirt, video games
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Marcom in A Brief History of Yes
So now it is Maria’s turn to laugh. She laughs. And the girl opens her mouth and all of the laughing animals and not-animals run out of her mouth and into the air–which butterflies and sandhill cranes which hillside songbird … Continue reading
Posted in Quote Time, Theory
Tagged a brief history of yes, book, Micheline Aharonian Marcom, quote
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Samantha Allen on the Transgender Day of Remembrance
On November 20th, we cannot mourn the past without interrogating our present. It’s easy to grieve the dead; it’s harder to come to terms with our complicity in their oppression, with the parts of ourselves that would still regard a … Continue reading
Posted in Quote Time
Tagged samantha allen, trans*
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“1945-1998” by Isao Hashimoto
Posted in General Features
Tagged art, isao hashimoto, nuclear weapons
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