- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
twerps
Tweets by ckunzelmanCategories!
Archives
- November 2018
- June 2018
- January 2018
- October 2017
- May 2017
- April 2017
- February 2017
- September 2016
- July 2016
- June 2016
- May 2016
- April 2016
- March 2016
- February 2016
- January 2016
- December 2015
- November 2015
- October 2015
- September 2015
- August 2015
- July 2015
- June 2015
- May 2015
- April 2015
- March 2015
- February 2015
- January 2015
- December 2014
- November 2014
- October 2014
- September 2014
- August 2014
- July 2014
- June 2014
- May 2014
- April 2014
- March 2014
- February 2014
- January 2014
- December 2013
- November 2013
- October 2013
- September 2013
- August 2013
- July 2013
- June 2013
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- July 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- October 2010
- August 2010
- July 2010
RSS
Top Posts & Pages
- Getting Some Clarity on Prometheus
- Mark Fisher on Nick Land
- "an immature and outrageous satire": on Grand Theft Auto 5, Satire, and Irony
- Why is Grand Theft Auto V So Conservative?
- On Assassin's Creed: Brotherhood - City
- On Cloonan's Wolves
- Some Preliminary Thoughts on Spawn
- Anne Anlin Cheng on the Modernist fascination with surface
- On The Authority
- Designing Horror: Ib
Author Archives: kunzelman
Return to Skyrim: Opening Through Bleak Falls Barrow
I am replaying Skyrim. I am taking screenshots as I go. I’m trying to document it in the same way that a war photographer would. I’m certainly not pretending that the character is me. Instead, I follow her. I guide … Continue reading
Posted in Return to Skyrim
Tagged art, photography, skyrim
Comments Off on Return to Skyrim: Opening Through Bleak Falls Barrow
Supplement to Black Hole
I just finished Charles Burns’ Black Hole. It is brilliant, and I am working on a longer post about the comic. But, in a circular move, I am posting this supplement to the comic first. One of the story conceits of … Continue reading
Up Interviews Theron Jacobs
This isn’t content. Instead, its an index, a pointing finger that shouts “look” through its pokey-poke powers. Theron Jacobs, noted internet poet and twitterati, was interviewed by Up, which “exists as a space dedicated to writers and artists driven to create … Continue reading
Posted in General Features
Tagged interview, poetry, theron jacobs
Comments Off on Up Interviews Theron Jacobs
On Digestate: A Food & Eating Themed Anthology
I think that Digestate was the first thing that I kickstarted. As you may know, I think the very idea of kickstarter in the field of videogames is kind of a hole in the ground. It preys on nostalgia and it has … Continue reading
On Dishonored
Weirdly, I don’t have a lot to say about Dishonored, positive or negative. My initial impressions were profoundly bad, but everything after the second mission or so was so heavily focused around being the most vanilla experience ever that I … Continue reading
Posted in General Features, Video Games
Tagged animals, dishonored, ethics, james stanescu, video games
1 Comment
Dishonored is a Game About Standing A Reasonable Distance From Other People
Posted in Photography, Video Games
Tagged art, dishonored, photography, video games
Comments Off on Dishonored is a Game About Standing A Reasonable Distance From Other People
Designing Horror: Nyctophobia
This post is part of the Designing Horror series. Game: Nyctophobia by Nik Sudan Nyctophobia is a game where you play the saddest British man on the planet. You are a security guard, working your working day, and goddamn if the power doesn’t go … Continue reading
Posted in Designing Horror, Video Games
Tagged horror, Nyctophobia, video games
Comments Off on Designing Horror: Nyctophobia
A Game I Made: Goblin Story
I hate artist statements. This guy up here is an old goblin. He has a story, but it might not be the story that you think it is. I made a game called Goblin Story, and it is about a goblin. … Continue reading
Posted in A Game I Made
Tagged art, goblin story, video games
Comments Off on A Game I Made: Goblin Story
Designing Horror: Metro 2033
This post is part of the Designing Horror series. Game: Metro 2033 No one told me that this game was actually good when it came out, so when I picked it up for $5 on a Steam sale whim, I … Continue reading
Posted in Designing Horror, Theory, Video Games
Tagged hauntology, horror, materialism, metro 2033, video games
Comments Off on Designing Horror: Metro 2033
On Richard Skelton
Richard Skelton haunts me. Sometimes I will be in the shower and I will just be doing the shower thing and a surge of string will come to my mind. I’ll hum for a little while. Or I will be … Continue reading
Posted in General Features, Music Time
Tagged music, planetaries, richard skelton
Comments Off on On Richard Skelton