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← Designing Horror: Nyctophobia
On Dishonored →

Dishonored is a Game About Standing A Reasonable Distance From Other People

Posted on 10/29/2012 by kunzelman

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This entry was posted in Photography, Video Games and tagged art, dishonored, photography, video games. Bookmark the permalink.
← Designing Horror: Nyctophobia
On Dishonored →
  • This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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    • @PlanetofFinks absolutely wild 4 hours ago
    • @BrumpkoBings No I didn’t, that series of articles are not my favorite from Ian and we disagree at the basic level of claim. 5 hours ago
    • And reading all of these, I am still haunted by: why Nick Offerman? why not W. Earl Brown? it is brutally clear tha… twitter.com/i/web/status/1… 6 hours ago
    • And I also read this piece from Riley earlier today at lunch and the images he hits on, and what they might be depl… twitter.com/i/web/status/1… 6 hours ago
    • Jackson’s piece is great to read in tandem with this one from Juan that pushes further into what is gained and lost… twitter.com/i/web/status/1… 6 hours ago
    • I worked this question in the other direction a little while back polygon.com/gaming/2355220… 6 hours ago
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