- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- Two Recent Publications Of Mine About Games
- Getting Some Clarity on Prometheus
- Mark Fisher on Nick Land
- Why is Grand Theft Auto V So Conservative?
- "an immature and outrageous satire": on Grand Theft Auto 5, Satire, and Irony
- Bifo's Ironic Ethics
- On Assassin's Creed: Revelations - The Animus
- Three Portraits of Johann Kraus
- I was on Gamechurch talking about games and religion
- On Deus Ex: Human Revolution
Author Archives: kunzelman
On the Death of Stuart Hall
Stuart Hall is gone. There isn’t much for me to say. It is hard to speak of an absence felt so clearly that it becomes present — Stuart Hall’s death is less the loss of a person and more the … Continue reading
Released: On August 11, A Ship Sailed Into Port
If you’re supporting my Patreon, you received access to this game yesterday. On August 11, A Ship Sailed Into Port is a simulation of what it is like to run an online magazine, or at least what I think that process … Continue reading
Posted in A Game I Made, Video Games
Tagged a game i made, a ship sailed into port, design, media, on august 11, video game
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Flushed is Out!
Flushed: A Toilet-gaming Ezine is out! I haven’t had a chance to check it out yet, but there are so many amazing people involved that it literally cannot be anything but great. It is a statistical improbability! Go grab it for … Continue reading
Posted in Video Games
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Nick Mamatas on Harlan Ellison
Nick Mamatas wrote an interesting short retrospective on Harlan Ellison’s work and recent output. There’s a strange pain to being a Harlan Ellison fan. On one hand, he’s undoubtedly one of the most courageous writers to come out of the … Continue reading
Posted in Theory
Tagged approaching oblivion, harlan ellison
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Game Criticism Time Machine: Corvus Elrod on Moblins
Game Criticism Time Machine is a series of posts on this blog about, or linking to, videogame criticism pieces from more than a year ago. Everything about the Moblin’s movement also speaks to their abilities… or rather, their lack thereof. … Continue reading
Posted in Game Criticism Time Machine
Tagged corvus elrod, Game Criticism Time Machine, moblins, the legend of zelda, video games
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On Assassin’s Creed Part 1: The Fiction
Everything in Assassin’s Creed begins with the assassin’s creed: “nothing is true, everything is permitted.” Not literally. We’re introduced to the world of Assassin’s Creed through an overheating and glitched-out Animus, a machine used to isolate and experience genetic memories. We play the … Continue reading
On 100% Complete
I stumbled on this neat little game called 100% Complete today. The basic gist is that you’re a little cube thing who has to reach a door to complete the game. It is very easy to reach the door — when you … Continue reading
Posted in Video Games
Tagged 100% complete, exhaustion, gilles deleuze, ludic millennium, video games
3 Comments
A Week in the Life of a Guard on a Rooftop in Assassin’s Creed
Day One What a great job! I moved here from my home village three days ago, and all it took was bumping into one of the hundreds of guards roaming around the city in order to realize that there’s a … Continue reading
Vicesimus Knox Did An Objective Book Review in 1786
I’m taking a class in Romantic concepts of technology this semester, and I read little thing by Vicesimus Knox about libraries and books and having a grand old time reading. Near the end of the piece he writes: I confess … Continue reading
Posted in Theory, Video Games
Tagged books, objectivity, romanticism, Vicesimus Knox, video games
1 Comment