- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
twerps
- @Jordan_Mallory james lipton was great at being james lipton! 1 hour ago
- twitter.com/machinegrlkell… https://t.co/MkWioIN5vS 1 hour ago
- The Peter Falk questionnaire from his Inside The Actors Studio episode is an all-timer. Both Falk and Lipton get so… twitter.com/i/web/status/1… 2 hours ago
- RT @br: Regarding Tomorrow, and Tomorrow, and Tomorrow, my uncredited work is in the book. "Solution" is, by the author's own admission, a… 11 hours ago
- RT @WarrenIsDead: chatgpt.... thank you https://t.co/49YFoVNNSF 14 hours ago
- Like Baldur's Gate or Fallout or let's plays? We do too. Also, it's 3:00am Eastern. This is still a scheduled tweet… twitter.com/i/web/status/1… 22 hours ago
- there is an entire contingent of watchers of our Undertale LP who seemingly want our audio and the game audio to be… twitter.com/i/web/status/1… 1 day ago
- @BenRobertson @io9 Oh hell yeah 1 day ago
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Top Posts & Pages
- Frantz Fanon on Ontology
- Mark Fisher on Nick Land
- In Praise of the Worst Design Moment in Final Fantasy 7
- Why is Grand Theft Auto V So Conservative?
- Riff Raff on Interpretation
- On Dishonored, the Inside, and the Outside
- Todd McFarlane's 1992 Comics Journal Interview
- On Dark Souls and Easy Modes
- Preliminary Thoughts on The Knife of Dunwall
- The Lord of the Rings: Stephen King Writes Like Tolkien
Monthly Archives: September 2014
Destiny and Writing
1. Destiny is a hodgepodge of a lot of different mechanical and conceptual elements that sometimes cohere but mostly fall apart, together, spectacularly. It’s hard to point to Destiny‘s strong points at this moment, but it is quite easy to point to … Continue reading
Posted in Video Games
Tagged brendan keogh, carolyn petit, destiny, patrick klepek, peter dinklage, the sword of crota, videogames
5 Comments
A Real Happy Birthday to Georges Bataille
“There are masses of lilacs here, irises and wisteria. The forest seems like peace itself, but when the day comes it will burn like a match.” – Georges Bataille, [x] The Paris Review published a happy birthday essay to Bataille today. … Continue reading
Posted in Theory
Tagged colette peignot, georges bataille, laure
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Khalil Islam on paramilitary procedures
Manning Marable: All right. Talk about that. What does that mean to be military? Khalil Islam: Paramilitary procedures, that’s what we were using at that time, which was a very poor structure. Paramilitary procedure gives the D.A. the opportunity to … Continue reading
Posted in Theory
Tagged interview, khalil islam, malcolm x
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On 100 Bullets
1. The characters in 100 Bullets are all noir stereotypes turned up to eleven in the most outrageous ways. Every woman is both unbelievably beautiful and unthinkably manipulative, weaving sexual traps for men to fall into. The men are two-fisted brutes or … Continue reading
Posted in General Features
Tagged 100 bullets, brian azzarello, comic books, noir
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On #Misanthropocene
Joshua Clover and Juliana Spahr have published a long, strange poem called #Misanthropocene. It’s a baroque attempt to sketch out the edges, limits, interior of the contemporary condition in of the “west.” It feels a lot like a precursor to something … Continue reading
The Most Beautiful Scene In Europa
This .gif will also suffice for 60% of internet discussions you might have. “It’s going well, could be fine, I’m so curious about what this person thinks–nope.”
Posted in Film
Tagged europa, film, lars von trier
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Ten Minutes in Gamer Culture
[Content warning: This post contains slurs of all sorts quoted from a match of Call of Duty that I played. They are shocking and awful.] I start hearing him in my first match of the evening. I’m playing Ghosts, I get the … Continue reading
Paul Virilio on the origins of interactivity
INTERACTIVITY was actually born in the nineteenth century — with the telegraph, certainly, but also and especially with clinical electricity, which involved planting electrodes on the faces of the human guinea pigs used in such ‘medical art’ as practised by … Continue reading
Posted in Theory, Video Games
Tagged art and fear, duchenne de boulogne, interactivity, paul virilio, video games
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A conversation about concerns in videogame journalism
This is a Storify I made of a conversation I had with a #gamersgate advocate. There’s a lot to parse about the “controversy” that has been going on, but the short timeline of facts is this: Zoe Quinn’s ex-boyfriend makes … Continue reading