Monthly Archives: December 2013

Lyotard on the landscape

Whether or not you ‘like’ a landscape is unimportant. It does not ask you for your opinion. If it is there, your opinion counts as nothing. A landscape leaves the mind DESOLATE. It makes lymph (the soul) flow, not blood. … Continue reading

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An Ad for A Game Design School

This was pushed to me via Facebook sponsored post in my stream. Posted without comment.

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James Stanescu on the Posthumous Critiques of Mandela

And I worry about the kneejerk reactions of radicals to take the death of someone like Nelson Mandela and go, “Yeah, well, he didn’t topple capitalism while he was at it, so I don’t know what the big deal is.” … Continue reading

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Claire Colebrook on the Anthropocene

That notion that one could completely achieve this moment of a completely flat ontology where I speak as if from nowhere seems to be promised by the anthropocene but is also crossed out by it. So it is always going … Continue reading

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Daniel Joseph on Grand Theft Auto V

While the creators at Rockstar might not have intended it or really cared to think about it, the characters they created were logical extensions of a hellscape, a world surrounded on all sites by invisible walls, clockwork traffic patterns simultaneously … Continue reading

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On Legendary

1. Legendary is a first person shooter where you play as Deckard, a thief who looks a lot of Crispin Glover. In the opening of the game, Deckard breaks into a museum, touches Pandora’s Box (yes, that one), and unleashes some … Continue reading

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Lyotard on the Avant-Garde

Yet there is a kind of collusion between capital and the avant-garde. The force of scepticism and even of destruction that capitalism has brought into play, and that Marx never ceased analyzing and identifying, in some way encourages among artists … Continue reading

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State of Decay – The First Two Deaths

Marcus drove his car up to the abandoned church slowly. He was looking for a friend who needed help hunting a Feral. He had never seen a Feral before. There was something in the doorway of the church. Marcus didn’t … Continue reading

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Mark Fisher Interviewing Burial

Wire: Your music is very visual. I suppose that’s partly the influence of films? You’ve talked about that sound from ‘Alien’ being one of your favourite sounds. Burial: The motion tracker, yeah, and the dropship, the sentry guns. My big … Continue reading

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