- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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- There is not near enough talk about Riddle and Salahuddin as a comedy production team and I am super excited to see… twitter.com/i/web/status/1… 4 hours ago
- RT @headfallsoff: just finished listening to this! it is a truly fantastic episode of one of my fav podcasts. what an absolutely wild book 5 hours ago
- Like Baldur's Gate or Fallout or let's plays? We do too. Also, it's 3:00am Eastern. This is still a scheduled tweet… twitter.com/i/web/status/1… 16 hours ago
- @headfallsoff he's doing a lot 19 hours ago
- @headfallsoff a truly, really wild book 19 hours ago
- RT @rangedtouch: Today JUST KING THINGS covers 1987's thriller MISERY, popularly thought to be about the perils of toxic fandom, but which… 19 hours ago
- @NorwegianThomas thanks! 19 hours ago
- RT @MIDImyers: i guested on Just King Things to talk about the film adaptation of Stephen King's Misery! i'm a huge fan so this was mega fu… 22 hours ago
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Top Posts & Pages
- Why is Grand Theft Auto V So Conservative?
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- Mark Fisher on Nick Land
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Monthly Archives: December 2013
Lyotard on the landscape
Whether or not you ‘like’ a landscape is unimportant. It does not ask you for your opinion. If it is there, your opinion counts as nothing. A landscape leaves the mind DESOLATE. It makes lymph (the soul) flow, not blood. … Continue reading
Posted in Quote Time, Theory
Tagged art, jean-francois lyotard, landscape, the inhuman
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An Ad for A Game Design School
This was pushed to me via Facebook sponsored post in my stream. Posted without comment.
James Stanescu on the Posthumous Critiques of Mandela
And I worry about the kneejerk reactions of radicals to take the death of someone like Nelson Mandela and go, “Yeah, well, he didn’t topple capitalism while he was at it, so I don’t know what the big deal is.” … Continue reading
Posted in Quote Time, Theory
Tagged james stanescu, nelson mandela, racism
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Claire Colebrook on the Anthropocene
That notion that one could completely achieve this moment of a completely flat ontology where I speak as if from nowhere seems to be promised by the anthropocene but is also crossed out by it. So it is always going … Continue reading
Posted in Quote Time, Theory
Tagged anthropocene, cary wolfe, claire colebrook
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Daniel Joseph on Grand Theft Auto V
While the creators at Rockstar might not have intended it or really cared to think about it, the characters they created were logical extensions of a hellscape, a world surrounded on all sites by invisible walls, clockwork traffic patterns simultaneously … Continue reading
Posted in Video Games
Tagged daniel joseph, grand theft auto, grand theft auto V, video games
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On Legendary
1. Legendary is a first person shooter where you play as Deckard, a thief who looks a lot of Crispin Glover. In the opening of the game, Deckard breaks into a museum, touches Pandora’s Box (yes, that one), and unleashes some … Continue reading
Lyotard on the Avant-Garde
Yet there is a kind of collusion between capital and the avant-garde. The force of scepticism and even of destruction that capitalism has brought into play, and that Marx never ceased analyzing and identifying, in some way encourages among artists … Continue reading
Posted in Theory
Tagged avant-garde, capitalism, jean-francois lyotard, the inhuman, video games
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State of Decay – The First Two Deaths
Marcus drove his car up to the abandoned church slowly. He was looking for a friend who needed help hunting a Feral. He had never seen a Feral before. There was something in the doorway of the church. Marcus didn’t … Continue reading
Mark Fisher Interviewing Burial
Wire: Your music is very visual. I suppose that’s partly the influence of films? You’ve talked about that sound from ‘Alien’ being one of your favourite sounds. Burial: The motion tracker, yeah, and the dropship, the sentry guns. My big … Continue reading
Posted in General Features
Tagged alien, aliens, blade runner, burial, mark fisher, music
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