Temper is a game about having a demon inside of you that gets out whether you want it to or not. The only thing you can do is preempt it. You know it is coming. You belch it out. If you vomit this horror onto other people, you get hurt, they get hurt, everything hurts.
Sometimes it isn’t other people. Sometimes they are strange, small animals. Sometimes they will hurt you no matter what.
There’s an obvious allegory going on in Temper. In the middle of this incredibly tight, well-designed, tiny experience there’s an entire narrative about personality and interpersonal communication and what happens to us all (some more than others).
In Temper you always get a do-over.