- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- Mark Fisher on Nick Land
- Wil Shipley on John Carmack's Code
- On Carson Wells
- On Video Games, Content, and Expression
- Why is Grand Theft Auto V So Conservative?
- A Real Happy Birthday to Georges Bataille
- In Praise of the Worst Design Moment in Final Fantasy 7
- Tim Cain's GDC 2012 Talk: Fallout
- Designing Horror: Hugo's House of Horrors
- On the Papoola
Monthly Archives: January 2013
Halberstam on disciplinarity
Indeed terms like serious and rigorous tend to be code words, in academia as well as other contexts, for disciplinary correctness; they signal a form of training and learning that confirms what is already known according to approved methods of knowing, but they do … Continue reading
Posted in Quote Time, Theory
Tagged failure, j. halberstam, michel foucault, queer, walter benjamin
1 Comment
Lots of People Are Liking “Oh No”
So Oh No, my game about escaping Michel Foucault, has been enjoyed by quite a few people. First there was this Metafilter thread. Then there was this Paris Review blog post. It led me to a lot of people tweeting about … Continue reading
Posted in A Game I Made, General Features
Tagged internet famous, michel foucault, oh no, video games
Comments Off on Lots of People Are Liking “Oh No”
Riff Raff and Haters
In an interview with VLADTV, Riff Raff was asked about haters. It starts at about 1:53 into the video. How do you deal with haters? I don’t. That’s the whole deal. I don’t deal with them. Because no matter what … Continue reading
Posted in Critical Riff Raff Studies, Quote Time
Tagged planetaries, quote, rap, riff raff, swag studies
2 Comments
Druillet’s “Agorn”
This is a page from Heavy Metal v.1, issue #2. It is from 1977. It is from the story “Agorn” by Druillet. HOLY SHIT IS IT AMAZING I am overworked right now. No proper post. Just this image.
Released: Oh No
I made a new game called Oh No. Go play it. So last night I was trying to implement a new combat system in RPG Maker VX ACE (which is literally hell to do). My idea is to make a JRPG where there … Continue reading
On Alan Wake
I spent most of my time with Alan Wake controlling Alan Wake and saying “Alan, wake up” in a silly voice under my breath. For some reason, I think that’s how the game should be played. Alan Wake in short sentences: I … Continue reading
Posted in Video Games
Tagged alan wake, art, horror, narrative, time, video games
Comments Off on On Alan Wake