Monthly Archives: October 2012

Glissant and Opacity (2): Relation

This post, like a great many (all?) of the posts on this blog, is about my trying to figure something out for myself. What follows is the rambling that I need to do in order to work my way through … Continue reading

Posted in Theory | Tagged , , , , | 2 Comments

Designing Horror: Deep Sleep

This post is part of the Designing Horror series. Game: Deep Sleep by scriptwelder Deep Sleep is a game about a person having a dream. Things connect. Things fall apart. There are mysterious dark forces; a phone whispers over the driving … Continue reading

Posted in Designing Horror, Video Games | Tagged , , , | 2 Comments

On Spec Ops: The Line

My thoughts on Spec Ops: The Line in short: the art department is brilliant. I think that the plot, the “twist,” and the gameplay were all generic whatever fare. I think that the aesthetic is inspired, and I honestly believe that those … Continue reading

Posted in Video Games | Tagged , , , ,

Comics vs. Games

TIFF Nexus, possibly the worst-named entity of all time, has been sponsoring or holding or doing something with game jams in Toronto. Even though the guy explains it in the video, I am really confused about the whole thing–but my … Continue reading

Posted in Comics, Video Games | Tagged , , , ,

Glissant and Opacity

So I have done a little work with Glissant in the past, but I’m now sitting down and working through Poetics of Relation. It is amazing stuff, and it is really informing the stuff that I am doing right now on … Continue reading

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Designing Horror: The White Chamber

This post is part of the Designing Horror series. Game: The White Chamber by Studio Trophis (which doesn’t properly exist anymore.) The White Chamber is about a woman who wakes up in a coffin on a spaceship. The station is abandoned (seemingly) except for … Continue reading

Posted in Designing Horror, Video Games | Tagged , , , , | 1 Comment

McCloskey on Rhetoric

The trick of claiming certitude as a way of avoiding serious persuasion is Plato’s Trope. I hold in my hand a proof, such as they have in mathematics–not the wretched opinions they trade in the courts of law–that kings should … Continue reading

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