Tag Archives: video games

Another Ad For A Game Design School

The first ad for a game design school that appeared as a sponsored ad in my Facebook feed intimated that game design was really just about totally radical controller skins. In this one, game design is mostly about making a woman … Continue reading

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Game Criticism Time Machine: Lyndon Warren on his Digital Dark Age

Game Criticism Time Machine is a weekly series where I find game criticism from more than a year ago, post an excerpt, and encourage you to read the piece. That is the box which contains all of my earliest childhood … Continue reading

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On Assassin’s Creed Part 2: The Game

In the previous piece that I posted about Assassin’s Creed, I wrote about the narrative of the game and how it holds up the rational, liberal subject as the most important kind of subject that can be produced by a system … Continue reading

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On the Incredulity of Call of Duty

Quickly: Currently I’m working on my thesis and I’m stuck at home variously because of inclement weather and so I’ve been putting quite a few hours into Call of Duty Ghosts in order to both clear my head and avoid work. I … Continue reading

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Game Criticism Time Machine: Duncan Fyfe on Jade Empire’s Outtakes

I’m quoting a long chunk of this post from 2007 by Duncan Fyfe, but I had totally forgotten about this part of Jade Empire. I don’t know what game ever got this right: the “funny outtakes”. It’s hard to get right, … Continue reading

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Game Criticism Time Machine: Corvus Elrod on Moblins

Game Criticism Time Machine is a series of posts on this blog about, or linking to, videogame criticism pieces from more than a year ago.  Everything about the Moblin’s movement also speaks to their abilities… or rather, their lack thereof. … Continue reading

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On Assassin’s Creed Part 1: The Fiction

Everything in Assassin’s Creed begins with the assassin’s creed: “nothing is true, everything is permitted.” Not literally. We’re introduced to the world of Assassin’s Creed through an overheating and glitched-out Animus, a machine used to isolate and experience genetic memories. We play the … Continue reading

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On 100% Complete

I stumbled on this neat little game called 100% Complete today. The basic gist is that you’re a little cube thing who has to reach a door to complete the game. It is very easy to reach the door — when you … Continue reading

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A Week in the Life of a Guard on a Rooftop in Assassin’s Creed

Day One What a great job! I moved here from my home village three days ago, and all it took was bumping into one of the hundreds of guards roaming around the city in order to realize that there’s a … Continue reading

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Vicesimus Knox Did An Objective Book Review in 1786

I’m taking a class in Romantic concepts of technology this semester, and I read little thing by Vicesimus Knox about libraries and books and having a grand old time reading. Near the end of the piece he writes: I confess … Continue reading

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