- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- In Praise of the Worst Design Moment in Final Fantasy 7
- Some Preliminary Thoughts on Spawn
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- Why is Grand Theft Auto V So Conservative?
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Tag Archives: video games
Another Ad For A Game Design School
The first ad for a game design school that appeared as a sponsored ad in my Facebook feed intimated that game design was really just about totally radical controller skins. In this one, game design is mostly about making a woman … Continue reading
Game Criticism Time Machine: Lyndon Warren on his Digital Dark Age
Game Criticism Time Machine is a weekly series where I find game criticism from more than a year ago, post an excerpt, and encourage you to read the piece. That is the box which contains all of my earliest childhood … Continue reading
Posted in Game Criticism Time Machine, Video Games
Tagged Game Criticism Time Machine, lyndon warren, video game, video games
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On Assassin’s Creed Part 2: The Game
In the previous piece that I posted about Assassin’s Creed, I wrote about the narrative of the game and how it holds up the rational, liberal subject as the most important kind of subject that can be produced by a system … Continue reading
Posted in Assassin's Creed, Video Games
Tagged assassin's creed, theory, video games, zooming
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On the Incredulity of Call of Duty
Quickly: Currently I’m working on my thesis and I’m stuck at home variously because of inclement weather and so I’ve been putting quite a few hours into Call of Duty Ghosts in order to both clear my head and avoid work. I … Continue reading
Posted in Video Games
Tagged call of duty, call of duty: ghosts, video games
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Game Criticism Time Machine: Duncan Fyfe on Jade Empire’s Outtakes
I’m quoting a long chunk of this post from 2007 by Duncan Fyfe, but I had totally forgotten about this part of Jade Empire. I don’t know what game ever got this right: the “funny outtakes”. It’s hard to get right, … Continue reading
Posted in Video Games
Tagged bioware, duncan fyfe, Game Criticism Time Machine, jade empire, video games
1 Comment
Game Criticism Time Machine: Corvus Elrod on Moblins
Game Criticism Time Machine is a series of posts on this blog about, or linking to, videogame criticism pieces from more than a year ago. Everything about the Moblin’s movement also speaks to their abilities… or rather, their lack thereof. … Continue reading
Posted in Game Criticism Time Machine
Tagged corvus elrod, Game Criticism Time Machine, moblins, the legend of zelda, video games
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On Assassin’s Creed Part 1: The Fiction
Everything in Assassin’s Creed begins with the assassin’s creed: “nothing is true, everything is permitted.” Not literally. We’re introduced to the world of Assassin’s Creed through an overheating and glitched-out Animus, a machine used to isolate and experience genetic memories. We play the … Continue reading
On 100% Complete
I stumbled on this neat little game called 100% Complete today. The basic gist is that you’re a little cube thing who has to reach a door to complete the game. It is very easy to reach the door — when you … Continue reading
Posted in Video Games
Tagged 100% complete, exhaustion, gilles deleuze, ludic millennium, video games
3 Comments
A Week in the Life of a Guard on a Rooftop in Assassin’s Creed
Day One What a great job! I moved here from my home village three days ago, and all it took was bumping into one of the hundreds of guards roaming around the city in order to realize that there’s a … Continue reading
Vicesimus Knox Did An Objective Book Review in 1786
I’m taking a class in Romantic concepts of technology this semester, and I read little thing by Vicesimus Knox about libraries and books and having a grand old time reading. Near the end of the piece he writes: I confess … Continue reading
Posted in Theory, Video Games
Tagged books, objectivity, romanticism, Vicesimus Knox, video games
1 Comment