- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- In Praise of the Worst Design Moment in Final Fantasy 7
- On The Uncle Who Works For Nintendo
- On Experience-Taking
- Getting Some Clarity on Prometheus
- On Assassin's Creed: Brotherhood - City
- On #Misanthropocene
- Tim Cain's GDC 2012 Talk: Fallout
- Two Recent Publications Of Mine About Games
- Designing Horror: imscared
- Final Fantasy IX: Destruction
Category Archives: Video Games
Wil Shipley on John Carmack’s Code
Carmack’s code at the time was kind of amazing. In the most complimentary way possible, I call Carmack a “coding insect.” Like how a bee knows how to build a hive, Carmack codes with a complete picture in his head … Continue reading
Posted in Quote Time, Video Games
Tagged doom, john carmack, video games, william shipley
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Memory Insufficient #8
Memory Insufficient #8 is out. I’m being incredibly serious when I say that every time an issue of this zine comes out, I immediately open it and read through it in one sitting. There are very few places where such … Continue reading
Posted in Video Games
Tagged memory insufficient, video games, zoya street
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An Ad for A Game Design School
This was pushed to me via Facebook sponsored post in my stream. Posted without comment.
Daniel Joseph on Grand Theft Auto V
While the creators at Rockstar might not have intended it or really cared to think about it, the characters they created were logical extensions of a hellscape, a world surrounded on all sites by invisible walls, clockwork traffic patterns simultaneously … Continue reading
Posted in Video Games
Tagged daniel joseph, grand theft auto, grand theft auto V, video games
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On Legendary
1. Legendary is a first person shooter where you play as Deckard, a thief who looks a lot of Crispin Glover. In the opening of the game, Deckard breaks into a museum, touches Pandora’s Box (yes, that one), and unleashes some … Continue reading
State of Decay – The First Two Deaths
Marcus drove his car up to the abandoned church slowly. He was looking for a friend who needed help hunting a Feral. He had never seen a Feral before. There was something in the doorway of the church. Marcus didn’t … Continue reading
Call of Duty: Ghosts – A Hill
In Call of Duty: Ghosts there is a multiplayer map called Prison Break, and I guess that there’s some reason that it is called that, though I can’t tell you what it might be. The top-down view doesn’t do the map justice, … Continue reading
Posted in Video Games
Tagged call of duty: ghosts, multiplayer, realism, video games
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McKenzie Wark on the Ludic Century
The twenty-first century – the ludic century – is animated in part by just that fantasy: that the feedback loop can be closed, and action can be modified in realtime depending on data about its immediate effects. Of course in … Continue reading
Posted in Theory, Video Games
Tagged mckenzie wark, video games
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Call of Duty: Ghosts – Death as a Language
In Call of Duty: Ghosts there is a map called “Whiteout” and within that map I often wander. I roam the map in solitude because despite always coming to this map in order to play team-based activities, I never manage to play … Continue reading
Posted in Video Games
Tagged call of duty: ghosts, death, language, video games
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Brian Taylor on Joe Magarac
Since the ’30s, plenty of folklorists have suggested [Joe] Magarac was totally made up by Francis. But whether Francis or other steelworkers made up Magarac, whether he was initially intended to be empowering or amusing or critical of the industry … Continue reading
Posted in Video Games
Tagged brian taylor, crunch, joe magarac, video games
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