Category Archives: Video Games

Wil Shipley on John Carmack’s Code

Carmack’s code at the time was kind of amazing. In the most complimentary way possible, I call Carmack a “coding insect.” Like how a bee knows how to build a hive, Carmack codes with a complete picture in his head … Continue reading

Posted in Quote Time, Video Games | Tagged , , , | Comments Off on Wil Shipley on John Carmack’s Code

Memory Insufficient #8

Memory Insufficient #8 is out. I’m being incredibly serious when I say that every time an issue of this zine comes out, I immediately open it and read through it in one sitting. There are very few places where such … Continue reading

Posted in Video Games | Tagged , , | Comments Off on Memory Insufficient #8

An Ad for A Game Design School

This was pushed to me via Facebook sponsored post in my stream. Posted without comment.

Posted in Video Games | Tagged | Comments Off on An Ad for A Game Design School

Daniel Joseph on Grand Theft Auto V

While the creators at Rockstar might not have intended it or really cared to think about it, the characters they created were logical extensions of a hellscape, a world surrounded on all sites by invisible walls, clockwork traffic patterns simultaneously … Continue reading

Posted in Video Games | Tagged , , , | Comments Off on Daniel Joseph on Grand Theft Auto V

On Legendary

1. Legendary is a first person shooter where you play as Deckard, a thief who looks a lot of Crispin Glover. In the opening of the game, Deckard breaks into a museum, touches Pandora’s Box (yes, that one), and unleashes some … Continue reading

Posted in Video Games | Tagged , , , , | 1 Comment

State of Decay – The First Two Deaths

Marcus drove his car up to the abandoned church slowly. He was looking for a friend who needed help hunting a Feral. He had never seen a Feral before. There was something in the doorway of the church. Marcus didn’t … Continue reading

Posted in Video Games | Tagged , , , | 1 Comment

Call of Duty: Ghosts – A Hill

In Call of Duty: Ghosts there is a multiplayer map called Prison Break, and I guess that there’s some reason that it is called that, though I can’t tell you what it might be. The top-down view doesn’t do the map justice, … Continue reading

Posted in Video Games | Tagged , , , | Comments Off on Call of Duty: Ghosts – A Hill

McKenzie Wark on the Ludic Century

The twenty-first century – the ludic century – is animated in part by just that fantasy: that the feedback loop can be closed, and action can be modified in realtime depending on data about its immediate effects. Of course in … Continue reading

Posted in Theory, Video Games | Tagged , | Comments Off on McKenzie Wark on the Ludic Century

Call of Duty: Ghosts – Death as a Language

In Call of Duty: Ghosts there is a map called “Whiteout” and within that map I often wander. I roam the map in solitude because despite always coming to this map in order to play team-based activities, I never manage to play … Continue reading

Posted in Video Games | Tagged , , , | Comments Off on Call of Duty: Ghosts – Death as a Language

Brian Taylor on Joe Magarac

Since the ’30s, plenty of folklorists have suggested [Joe] Magarac was totally made up by Francis. But whether Francis or other steelworkers made up Magarac, whether he was initially intended to be empowering or amusing or critical of the industry … Continue reading

Posted in Video Games | Tagged , , , | Comments Off on Brian Taylor on Joe Magarac