- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- Getting Some Clarity on Prometheus
- Some Preliminary Thoughts on Spawn
- In Praise of the Worst Design Moment in Final Fantasy 7
- On The Republia Times
- Designing Horror: Ib
- Smash the Patriarchy! Has Been Released
- On Assassin's Creed: Revelations - The Animus
- A Quick Note On Jupiter Ascending's Politics
- Paul Virilio on the origins of interactivity
- Frantz Fanon on Ontology
Category Archives: Video Games
Flushed is Out!
Flushed: A Toilet-gaming Ezine is out! I haven’t had a chance to check it out yet, but there are so many amazing people involved that it literally cannot be anything but great. It is a statistical improbability! Go grab it for … Continue reading
Posted in Video Games
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Game Criticism Time Machine: Corvus Elrod on Moblins
Game Criticism Time Machine is a series of posts on this blog about, or linking to, videogame criticism pieces from more than a year ago. Everything about the Moblin’s movement also speaks to their abilities… or rather, their lack thereof. … Continue reading
Posted in Game Criticism Time Machine
Tagged corvus elrod, Game Criticism Time Machine, moblins, the legend of zelda, video games
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On Assassin’s Creed Part 1: The Fiction
Everything in Assassin’s Creed begins with the assassin’s creed: “nothing is true, everything is permitted.” Not literally. We’re introduced to the world of Assassin’s Creed through an overheating and glitched-out Animus, a machine used to isolate and experience genetic memories. We play the … Continue reading
On 100% Complete
I stumbled on this neat little game called 100% Complete today. The basic gist is that you’re a little cube thing who has to reach a door to complete the game. It is very easy to reach the door — when you … Continue reading
Posted in Video Games
Tagged 100% complete, exhaustion, gilles deleuze, ludic millennium, video games
3 Comments
Vicesimus Knox Did An Objective Book Review in 1786
I’m taking a class in Romantic concepts of technology this semester, and I read little thing by Vicesimus Knox about libraries and books and having a grand old time reading. Near the end of the piece he writes: I confess … Continue reading
Posted in Theory, Video Games
Tagged books, objectivity, romanticism, Vicesimus Knox, video games
1 Comment
Designing Horror: Ib
This post is part of the Designing Horror series. Game: Ib by Kouri Ib is a game about a young girl who goes to an art exhibition with her parents. The exhibition is a retrospective on an artist named Guertena, whose work … Continue reading
Alexander Galloway on World of Warcraft Accompanied By My Big Fight Photos
Here the interface is awash in information. Even someone unfamiliar with the game will notice that the nondiegetic portion of the interface is as important if not more so than the diegetic portion. Gauges and dials have superseded lenses and … Continue reading
Posted in Video Games
Tagged alexander galloway, the interface effect, video games, world of warcraft
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On Darius Kazemi’s “Zeno of Elea”
I should have spent the break between semesters planning my course materials for the spring and working on my thesis, but instead I was playing World of Warcraft for “research,” which really meant performing the rote task of grinding in order to … Continue reading
Posted in Video Games
Tagged darius kazemi, philosophy, world of warcraft, zeno of elea
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Corey Mead Interviewed at WARN
Chauncey Devega put this on my radar literally months ago (October, according to the post date), but I’ve been powerfully busy in the time in-between. I’ve actually had it open in a tab since then, which is a minor internet … Continue reading
Posted in Video Games
Tagged chauncey devega, corey mead, interview, video games, war play, we are respectable negroes
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The Arcade Review #1 is out
I rarely straight-up promote publications here, but I really do think you should go check out Zolani Stewart and Alex Pieschel’s The Arcade Review, a monthly(?) publication of criticism about experimental and avant garde games. It is $5, and that $5 … Continue reading
Posted in Theory, Video Games
Tagged alex pieschel, the arcade review, zolani stewart
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