Category Archives: Video Games

Flushed is Out!

Flushed: A Toilet-gaming Ezine is out! I haven’t had a chance to check it out yet, but there are so many amazing people involved that it literally cannot be anything but great. It is a statistical improbability! Go grab it for … Continue reading

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Game Criticism Time Machine: Corvus Elrod on Moblins

Game Criticism Time Machine is a series of posts on this blog about, or linking to, videogame criticism pieces from more than a year ago.  Everything about the Moblin’s movement also speaks to their abilities… or rather, their lack thereof. … Continue reading

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On Assassin’s Creed Part 1: The Fiction

Everything in Assassin’s Creed begins with the assassin’s creed: “nothing is true, everything is permitted.” Not literally. We’re introduced to the world of Assassin’s Creed through an overheating and glitched-out Animus, a machine used to isolate and experience genetic memories. We play the … Continue reading

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On 100% Complete

I stumbled on this neat little game called 100% Complete today. The basic gist is that you’re a little cube thing who has to reach a door to complete the game. It is very easy to reach the door — when you … Continue reading

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Vicesimus Knox Did An Objective Book Review in 1786

I’m taking a class in Romantic concepts of technology this semester, and I read little thing by Vicesimus Knox about libraries and books and having a grand old time reading. Near the end of the piece he writes: I confess … Continue reading

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Designing Horror: Ib

This post is part of the Designing Horror series. Game: Ib by Kouri Ib is a game about a young girl who goes to an art exhibition with her parents. The exhibition is a retrospective on an artist named Guertena, whose work … Continue reading

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Alexander Galloway on World of Warcraft Accompanied By My Big Fight Photos

Here the interface is awash in information. Even someone unfamiliar with the game will notice that the nondiegetic portion of the interface is as important if not more so than the diegetic portion. Gauges and dials have superseded lenses and … Continue reading

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On Darius Kazemi’s “Zeno of Elea”

I should have spent the break between semesters planning my course materials for the spring and working on my thesis, but instead I was playing World of Warcraft for “research,” which really meant performing the rote task of grinding in order to … Continue reading

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Corey Mead Interviewed at WARN

Chauncey Devega put this on my radar literally months ago (October, according to the post date), but I’ve been powerfully busy in the time in-between. I’ve actually had it open in a tab since then, which is a minor internet … Continue reading

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The Arcade Review #1 is out

I rarely straight-up promote publications here, but I really do think you should go check out Zolani Stewart and Alex Pieschel’s The Arcade Review, a monthly(?) publication of criticism about experimental and avant garde games. It is $5, and that $5 … Continue reading

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