- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- Getting Some Clarity on Prometheus
- In Praise of the Worst Design Moment in Final Fantasy 7
- Some Preliminary Thoughts on Spawn
- On The Republia Times
- Designing Horror: Ib
- Why is Grand Theft Auto V So Conservative?
- On Assassin's Creed: Revelations - The Animus
- A conversation about concerns in videogame journalism
- Tim Cain's GDC 2012 Talk: Fallout
- On Carson Wells
Category Archives: General Features
Latour on Aramis
Nothing happens between two elements of Aramis that the engineers aren’t obliged to relay through their own bodies. The motor breaks down, the onboard steering shakes and shatters, the automatic features are still heteromats overpopulated with people in blue and … Continue reading
Posted in Quote Time, Theory
Tagged aramis, bruno latour, quote, theory
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Quote: Metro 2033
It appears that the devastation we brought upon ourselves was complete. Heaven, hell, and purgatory were atomized as well. So, when a soul leaves the body, it has nowhere to go and must remain here in the metro. A harsh, … Continue reading
Posted in Quote Time, Video Games
Tagged metro 2033, quote, video games
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McCloskey on Rhetoric
The trick of claiming certitude as a way of avoiding serious persuasion is Plato’s Trope. I hold in my hand a proof, such as they have in mathematics–not the wretched opinions they trade in the courts of law–that kings should … Continue reading
Posted in Quote Time
Tagged philosophy, quote, rhetoric, theory
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Steven Shaviro on Postmodernity
Our only chance lies in this: to remake ourselves over and over again, frenetically chasing fashion, keeping up with state-of-the-art technology, and always being sure to purchase (or steal) the latest upgrades. Isn’t that the American way? Even the most … Continue reading
Posted in Quote Time, Video Games
Tagged quote, steven shaviro, video games
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John D. Peters on Communication
The real work of communication thus occurs largely on a non-material plane, wherever mutual partaking of intentions and thoughts opens up. Each sign is a seance in miniature, as it were, calling forth a spiritual being: “When I perceive a … Continue reading
Posted in Quote Time
Tagged academic, communication, john d. peters, occult, semiotics
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David Mitchell on Films
. . . the vacant disneyarium was a haunting frame for those lost, rainy landscapes. Giants strode the screen, lit by sunlite captured through a lens when your grandfather’s grandfather, Archivist, was kicking in his natural womb. Time is the … Continue reading
Posted in Quote Time
Tagged cloud atlas, david mitchell, film, quote
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Laure and the Sacred (2)
My first post on Laure and the Sacred can be found here. The notes for “The Sacred” created by Georges Bataille and Michel Leiris attempt to more clearly define the sacred in Laure’s thought. They write: The representation of “the … Continue reading
Looking for a Face
I. What does it mean for a computer to understand my face? What does it mean for it to interpret me; what do I look like to a computer? II. I look at my computer. A black box, but not … Continue reading
Posted in General Features
Tagged computers, digital media, ontology, theory
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On Prometheus
So I have been puzzling over a Prometheus post for a few weeks now–in fact, I’ve been thinking about it since I made this post where I tried to answer some of the answerable questions of the film. However, what finally … Continue reading
Posted in General Features
Tagged ben abraham, edouard glissant, film, opacity, prometheus
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Hypatia Symposium: Feminists Encountering Animals
As frequent readers of this blog probably know, I come out of a strong feminist background. I was incredibly lucky to work with a number of really brilliant feminist scholars when I was in undergrad, and basically anything smart about … Continue reading