Author Archives: kunzelman

I Made a Breaking Bad Game!

There will be more on this at some later point, but I’m just making this post really quickly to say that I made a game about Breaking Bad for The AV Club’s Play the Year event for 2013. Making the game was … Continue reading

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Alan Williamson on NiGHTS Into Dreams

NiGHTS is almost impenetrable at first. You enter each dream as a child and walk around for all of five seconds before NiGHTS blasts out of its prison like a fizzing magenta firework. With the Saturn’s dinner plate-sized 3D controller … Continue reading

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Three Animals At Play

Most biologists have assumed that play has indeed had some constructive purpose in species and individual evolution, and their advocacy is itself a much grander conceptualization than any modern attempts to rationalize human play simply as growth or socialization. The … Continue reading

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The Year of the Games 2013

Spark Clarkson does a thing every year where he asks a number of games critics to pick a game of the year and then write a little about it. I was lucky enough to be invited last year and now this … Continue reading

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Thinking with Fungus

To swing back to literal fungus, the intertwining of life and death has long been a mark of fungoid existence, with the death and darkness of forests being populated by fungus which thrives in the hollow remnants of more majestic … Continue reading

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Wil Shipley on John Carmack’s Code

Carmack’s code at the time was kind of amazing. In the most complimentary way possible, I call Carmack a “coding insect.” Like how a bee knows how to build a hive, Carmack codes with a complete picture in his head … Continue reading

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Memory Insufficient #8

Memory Insufficient #8 is out. I’m being incredibly serious when I say that every time an issue of this zine comes out, I immediately open it and read through it in one sitting. There are very few places where such … Continue reading

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Lyotard on the landscape

Whether or not you ‘like’ a landscape is unimportant. It does not ask you for your opinion. If it is there, your opinion counts as nothing. A landscape leaves the mind DESOLATE. It makes lymph (the soul) flow, not blood. … Continue reading

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An Ad for A Game Design School

This was pushed to me via Facebook sponsored post in my stream. Posted without comment.

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James Stanescu on the Posthumous Critiques of Mandela

And I worry about the kneejerk reactions of radicals to take the death of someone like Nelson Mandela and go, “Yeah, well, he didn’t topple capitalism while he was at it, so I don’t know what the big deal is.” … Continue reading

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