- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Author Archives: kunzelman
I Made a Breaking Bad Game!
There will be more on this at some later point, but I’m just making this post really quickly to say that I made a game about Breaking Bad for The AV Club’s Play the Year event for 2013. Making the game was … Continue reading
Posted in A Game I Made, Video Games
Tagged a game i made, breaking bad, the av club, video games
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Alan Williamson on NiGHTS Into Dreams
NiGHTS is almost impenetrable at first. You enter each dream as a child and walk around for all of five seconds before NiGHTS blasts out of its prison like a fizzing magenta firework. With the Saturn’s dinner plate-sized 3D controller … Continue reading
Posted in Video Games
Tagged alan williamson, nights into dreams, video games
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Three Animals At Play
Most biologists have assumed that play has indeed had some constructive purpose in species and individual evolution, and their advocacy is itself a much grander conceptualization than any modern attempts to rationalize human play simply as growth or socialization. The … Continue reading
Posted in Nonhuman Life, Video Games
Tagged animals, games, nonhuman life, nonhumans, play
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The Year of the Games 2013
Spark Clarkson does a thing every year where he asks a number of games critics to pick a game of the year and then write a little about it. I was lucky enough to be invited last year and now this … Continue reading
Posted in Video Games
Tagged 2013, game of the year, sparky clarkson, video games
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Thinking with Fungus
To swing back to literal fungus, the intertwining of life and death has long been a mark of fungoid existence, with the death and darkness of forests being populated by fungus which thrives in the hollow remnants of more majestic … Continue reading
Posted in Nonhuman Life, Theory
Tagged ben woodard, fungus, slime dynamics, thinking with fungus
1 Comment
Wil Shipley on John Carmack’s Code
Carmack’s code at the time was kind of amazing. In the most complimentary way possible, I call Carmack a “coding insect.” Like how a bee knows how to build a hive, Carmack codes with a complete picture in his head … Continue reading
Posted in Quote Time, Video Games
Tagged doom, john carmack, video games, william shipley
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Memory Insufficient #8
Memory Insufficient #8 is out. I’m being incredibly serious when I say that every time an issue of this zine comes out, I immediately open it and read through it in one sitting. There are very few places where such … Continue reading
Posted in Video Games
Tagged memory insufficient, video games, zoya street
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Lyotard on the landscape
Whether or not you ‘like’ a landscape is unimportant. It does not ask you for your opinion. If it is there, your opinion counts as nothing. A landscape leaves the mind DESOLATE. It makes lymph (the soul) flow, not blood. … Continue reading
Posted in Quote Time, Theory
Tagged art, jean-francois lyotard, landscape, the inhuman
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An Ad for A Game Design School
This was pushed to me via Facebook sponsored post in my stream. Posted without comment.
James Stanescu on the Posthumous Critiques of Mandela
And I worry about the kneejerk reactions of radicals to take the death of someone like Nelson Mandela and go, “Yeah, well, he didn’t topple capitalism while he was at it, so I don’t know what the big deal is.” … Continue reading
Posted in Quote Time, Theory
Tagged james stanescu, nelson mandela, racism
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