- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- Two Recent Publications Of Mine About Games
- Getting Some Clarity on Prometheus
- Mark Fisher on Nick Land
- Why is Grand Theft Auto V So Conservative?
- "an immature and outrageous satire": on Grand Theft Auto 5, Satire, and Irony
- Bifo's Ironic Ethics
- On Assassin's Creed: Revelations - The Animus
- Mark Fisher Interviewing Burial
- Books I Read in 2012
- Games of the Year 2013 - Part 1
Author Archives: kunzelman
Working Today!
I’ve spent all day working on two new projects that I think are very exciting, so there’s not much for me to post today. You can have this image that I made while my internet connection was down for ten … Continue reading
Designing Horror: Ib
This post is part of the Designing Horror series. Game: Ib by Kouri Ib is a game about a young girl who goes to an art exhibition with her parents. The exhibition is a retrospective on an artist named Guertena, whose work … Continue reading
Alexander Galloway on World of Warcraft Accompanied By My Big Fight Photos
Here the interface is awash in information. Even someone unfamiliar with the game will notice that the nondiegetic portion of the interface is as important if not more so than the diegetic portion. Gauges and dials have superseded lenses and … Continue reading
Posted in Video Games
Tagged alexander galloway, the interface effect, video games, world of warcraft
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On Darius Kazemi’s “Zeno of Elea”
I should have spent the break between semesters planning my course materials for the spring and working on my thesis, but instead I was playing World of Warcraft for “research,” which really meant performing the rote task of grinding in order to … Continue reading
Posted in Video Games
Tagged darius kazemi, philosophy, world of warcraft, zeno of elea
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On Robert Pogue Harrison’s “Forests: The Shadow of Civilization”
Robert Pogue Harrison frames Forests with a quotation from 17th century philosopher Giambattista Vico: This was the order of human institutions: first the forests, after that the huts, then the village, next the cities, and finally the academies. [The New Science §239] Harrison’s … Continue reading
Posted in Theory
Tagged forests, forests: the shadow of civilization, nonhumans, robert pogue harrison, theory
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The Internet in 1592
The Flatterers by Pieter Bruegel is maybe my favorite painting right now, merely because it does such a good job of visually describing the internet in our current period. The painting is less about flattery for me, though, and more … Continue reading
Corey Mead Interviewed at WARN
Chauncey Devega put this on my radar literally months ago (October, according to the post date), but I’ve been powerfully busy in the time in-between. I’ve actually had it open in a tab since then, which is a minor internet … Continue reading
Posted in Video Games
Tagged chauncey devega, corey mead, interview, video games, war play, we are respectable negroes
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The Arcade Review #1 is out
I rarely straight-up promote publications here, but I really do think you should go check out Zolani Stewart and Alex Pieschel’s The Arcade Review, a monthly(?) publication of criticism about experimental and avant garde games. It is $5, and that $5 … Continue reading
Posted in Theory, Video Games
Tagged alex pieschel, the arcade review, zolani stewart
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Robert Yang on Half Life and Coding and Lots of Other Things
http://vimeo.com/82290241 I really enjoy this video of a talk Robert Yang gave at the NYU Gamecenter a couple months back. In particular, I like that Yang pushes (and has been pushing in a lot of places like his blog, twitter, … Continue reading
Posted in Video Games
Tagged code, robert yang, tool, videogames
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Books I Read in 2013
For previous years, look here: 2012, 2011. This is a list of all the books that I read in 2013. The number is a little bit off — as you can see, I read a whole lot of BPRD in preparation … Continue reading