Author Archives: kunzelman

A Quick Note On Jupiter Ascending’s Politics

There’s a short response to my previous post on the films of the Wachowskis over at Fuck Yeah Jupiter Ascending, and I just want to take a moment to think about it and be a little more explicit at how … Continue reading

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Val Kilmer as Batman

“Val Kilmer was the most beautiful Batman. The perfect face for that mask. Those lips.” – Stephen Goldblatt, “Batman Forever: The Story Behind The Surprise Hit Nobody Really Wanted“

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Three Readings of Films by The Wachowskis

I. The Matrix Trilogy The Matrix Trilogy presents us with a supposedly linear vision of time that is revealed to be completely static. In the second film, the council member takes Neo beneath the city to show him the machinery that allows … Continue reading

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A Critical Look At Homefront

Today I released the video I’ve been working on on-and-off for the past few weeks. It’s a critical look at Homefront, a game I generally think is much more interesting than most people tend to give it credit for. The video … Continue reading

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Heroes of the Storm SUPERCUT

Last night I posted a “supercut” video of a long stream of Heroes of the Storm that I hosted the other night. It’s a bunch of my friends from my World of Warcraft days and before, and I’ve included our fun wins and our … Continue reading

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Epanalepsis Out Today!

After a very long and weird journey that has destroyed both my mind and my body, I have released Epanalepsis. It is a short narrative game that’s sort of cyberpunky and sort of Literary Brat Pack and generally just a weird … Continue reading

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On Notes From The Casketgirl

Someone, probably Michael Lutz, told me about Notes From The Casketgirl by Sloane a year or more ago and it’s been on my list of things to check out since then. I finally sat down with it, headphones in, and got deep into … Continue reading

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“evocation without the dead weight of explanation”: on Mad Max: Fury Road

The beauty of The Road Warrior is that it is a legend. We’re given the past through the lens of someone who lived it, and the trials and tribulations of Max himself become something akin to the Bibilical suffering of Job or … Continue reading

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Thimbleweed Park and Sketching

Gary Winnick has a new post up on the Thimbleweek Park development blog about quick sketching and visual design for a game. I’ve never thought about quick iteration as something at the forefront of my game development method, but I really have … Continue reading

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KART KING

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