- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- A Real Happy Birthday to Georges Bataille
- On Video Games, Content, and Expression
- On the Papoola
- "No One Criticized Bioshock Infinite Before!"
- Sway Talks About Riff Raff
- Why is Grand Theft Auto V So Conservative?
- On Bloodborne: The Simulation and the Surrogate
- Some Preliminary Thoughts on Spawn
- The Lord of the Rings: Stephen King Writes Like Tolkien
- Tim Cain's GDC 2012 Talk: Fallout
Monthly Archives: August 2013
Craig Perko on Bot Fandom
Like any kind of automation, it’s not that the human is written out. It’s that the task of believing, of being a fanboy… is being augmented. Fewer humans can accomplish more of the “fanboy” task. The fanboy robot does not … Continue reading
On Darius Kazemi’s “Scenes From The Wire”
Earlier today Darius Kazemi released his newest project which is a bot that makes animated GIFs from a video file and its paired subtitles. In its current form, the bot is working through S2E1 of The Wire and is located at the … Continue reading
Posted in General Features
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Robert Yang on Ludonarrative Dissonance
I have several interesting posts (to me) that I want to write this week, but I came home from Gameloop 2013 (which I will write about at some later period) with a serious case of airplane flu. Hopefully this isn’t … Continue reading
Ann Hirsch’s “Scandalishious”
This is the first thirty minutes of Ann Hirsch performance. She lived the life of a youtube “camwhore” (her words) for a significant amount of time, and I think this is the culmination of that work as a performance for … Continue reading
Posted in General Features
Tagged ann hirsch, art, performance
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Pettman on Marder’s Plant-Thinking
This is one of the central claims of Plant-Thinking, and yet I had difficulty squaring it with my own (admittedly inexpert) knowledge of “actual” plants. No doubt vegetal life is in many ways “unity in flux.” But does that mean it … Continue reading
In Watermelon Sugar and Game Design
I’ve been trying to figure out how to write this post for a while. Several weeks ago I tweeted that everyone who makes games should read Richard Brautigan’s In Watermelon Sugar. Sam Crisp read it and flat-out asked me why I … Continue reading
Sway Talks About Riff Raff
If you’re up on your Critical Riff Raff Studies, you know that there is a now-infamous interview where a Hot 97 producer took Riff to task about embodying hip hop stereotypes as a white man. I wrote a bit about … Continue reading
Parisi on Incomputable Algorithms
Incomputable algorithms are not exceptional probabilities, marking, for instance, the moment at which programming breaks down. On the contrary, incomputable probabilities are known probabilities that point toward a new conception of rule. The latter is exposed to a certain indeterminate … Continue reading
Posted in Quote Time, Theory
Tagged contagious architecture, luciana parisia, nonhumans, theory
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Released: Laika
For some reason I believed that I had made a post about this already, but apparently I haven’t. A few weeks ago, deep in the development of Way Too Scary Game, I took an afternoon to make a Laika. It comes … Continue reading
Posted in A Game I Made, Video Games
Tagged design, ethics, laika, video games
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A Still From Every Audience Reaction Shot In Paola Antonelli’s TEDSalon NY2013 Talk “Why I Brought Pac-Man To MoMA”
Posted in Theory, Video Games
Tagged art, TEDtalk, video games
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