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Category Archives: Designing Horror
Designing Horror: Ib
This post is part of the Designing Horror series. Game: Ib by Kouri Ib is a game about a young girl who goes to an art exhibition with her parents. The exhibition is a retrospective on an artist named Guertena, whose work … Continue reading
Designing Horror: 5 Days a Stranger
After a long pause, I’ve decided to start doing these Designing Horror posts again. This time I played Ben “Yahtzee” Croshaw’s 5 Days a Stranger. The game is a basic point and click adventure game with some inventory management. You play as Trilby, a … Continue reading
Designing Horror: imscared
This post is part of the Designing Horror series. Game: imscared by Ivan Zanotti I’ve learned a few things about horror games while doing the Designing Horror series. I’ve learned that there are about five different tricks used to generate horror … Continue reading
Posted in Designing Horror, Video Games
Tagged horror, imscared, video games
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Designing Horror: Hugo’s House of Horrors
This post is part of the Designing Horror series. Game: Hugo’s House of Horrors (a complete playthrough at youtube) I picked this game because Darius suggested it to me over Twitter. I remember the game faintly–it was on one of those shareware … Continue reading
Posted in Designing Horror, Video Games
Tagged games, horror, hugo's house of horror, nihilism, video games
1 Comment
Designing Horror: Nyctophobia
This post is part of the Designing Horror series. Game: Nyctophobia by Nik Sudan Nyctophobia is a game where you play the saddest British man on the planet. You are a security guard, working your working day, and goddamn if the power doesn’t go … Continue reading
Posted in Designing Horror, Video Games
Tagged horror, Nyctophobia, video games
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Designing Horror: Metro 2033
This post is part of the Designing Horror series. Game: Metro 2033 No one told me that this game was actually good when it came out, so when I picked it up for $5 on a Steam sale whim, I … Continue reading
Posted in Designing Horror, Theory, Video Games
Tagged hauntology, horror, materialism, metro 2033, video games
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Designing Horror: Deep Sleep
This post is part of the Designing Horror series. Game: Deep Sleep by scriptwelder Deep Sleep is a game about a person having a dream. Things connect. Things fall apart. There are mysterious dark forces; a phone whispers over the driving … Continue reading
Posted in Designing Horror, Video Games
Tagged deep sleep, horror, scriptwelder, video games
2 Comments
Designing Horror: The White Chamber
This post is part of the Designing Horror series. Game: The White Chamber by Studio Trophis (which doesn’t properly exist anymore.) The White Chamber is about a woman who wakes up in a coffin on a spaceship. The station is abandoned (seemingly) except for … Continue reading
Posted in Designing Horror, Video Games
Tagged horror, the white chamber, video games, violence, what do video games want
1 Comment
Designing Horror: A Mother’s Inferno
This post is part of the Designing Horror series. Game: A Mother’s Inferno by DADIU First off, I don’t have any screenshots of this game. I use Irfanview to take screenshots, but for some reason it didn’t pick up A Mother’s Inferno as an … Continue reading
Posted in Designing Horror, Video Games
Tagged a mother's inferno, horror, video games
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Designing Horror: Yeti Hunter
This post is part of the Designing Horror series. Game: Yeti Hunter by vlambeer 1. How Does It Work? Yeti Hunter is a first person game where the player hunts a yeti. You begin standing in a large swatch of blood. Whose … Continue reading
Posted in Designing Horror, Video Games
Tagged horror, video games, vlambeer, yeti hunter
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