- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The current banner is from Burns' Black Hole.
twerps
- RT @MrWasteland: Hey it's Carl the mechanic. Oops he's a necro-morph Shoot those arms & legs off, ok you got him. Carl had 29 semiconductors 8 hours ago
- Yeah I read that Gamers Against Bigotry roundtable again and it just makes me want to vomit. 8 hours ago
- @Fengxii it is finished except for the music 8 hours ago
- @Fengxii you were all so excited to jump on that link! 9 hours ago
- @GuyIsNotGreat hey guy! do you have a rough date on finished music? I'm not trying to rush you, but I would love to release early nxt week 9 hours ago
- Construct2 developers: Construct2 doesn't like it when you have a layout that is 76000px wide. 9 hours ago
- Alpaca Run will be released next week. 9 hours ago
- @Fengxii sorry, was just testing the twitter integration 9 hours ago
Planned Reading
Martin - Curious Visions of Modernity
Galloway - Protocol
Raley - Tactical MediaCategories!
Archives
- May 2013
- April 2013
- March 2013
- February 2013
- January 2013
- December 2012
- November 2012
- October 2012
- September 2012
- August 2012
- July 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- November 2010
- October 2010
- September 2010
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
RSS
Category Archives: Designing Horror
Designing Horror: imscared
This post is part of the Designing Horror series. Game: imscared by Ivan Zanotti I’ve learned a few things about horror games while doing the Designing Horror series. I’ve learned that there are about five different tricks used to generate horror … Continue reading
Designing Horror: Hugo’s House of Horrors
This post is part of the Designing Horror series. Game: Hugo’s House of Horrors (a complete playthrough at youtube) I picked this game because Darius suggested it to me over Twitter. I remember the game faintly–it was on one of those shareware … Continue reading
Posted in Designing Horror, Video Games
Tagged games, horror, hugo's house of horror, nihilism, video games
Leave a comment
Designing Horror: Nyctophobia
This post is part of the Designing Horror series. Game: Nyctophobia by Nik Sudan Nyctophobia is a game where you play the saddest British man on the planet. You are a security guard, working your working day, and goddamn if the power doesn’t go … Continue reading
Designing Horror: Metro 2033
This post is part of the Designing Horror series. Game: Metro 2033 No one told me that this game was actually good when it came out, so when I picked it up for $5 on a Steam sale whim, I … Continue reading
Posted in Designing Horror, Theory, Video Games
Tagged hauntology, horror, materialism, metro 2033, video games
Leave a comment
Designing Horror: Deep Sleep
This post is part of the Designing Horror series. Game: Deep Sleep by scriptwelder Deep Sleep is a game about a person having a dream. Things connect. Things fall apart. There are mysterious dark forces; a phone whispers over the driving … Continue reading
Posted in Video Games, Designing Horror
Tagged video games, horror, deep sleep, scriptwelder
2 Comments
Designing Horror: The White Chamber
This post is part of the Designing Horror series. Game: The White Chamber by Studio Trophis (which doesn’t properly exist anymore.) The White Chamber is about a woman who wakes up in a coffin on a spaceship. The station is abandoned (seemingly) except for … Continue reading
Posted in Designing Horror, Video Games
Tagged horror, the white chamber, video games, violence, what do video games want
1 Comment
Designing Horror: A Mother’s Inferno
This post is part of the Designing Horror series. Game: A Mother’s Inferno by DADIU First off, I don’t have any screenshots of this game. I use Irfanview to take screenshots, but for some reason it didn’t pick up A Mother’s Inferno as an … Continue reading
Posted in Designing Horror, Video Games
Tagged a mother's inferno, horror, video games
Leave a comment
Designing Horror: Yeti Hunter
This post is part of the Designing Horror series. Game: Yeti Hunter by vlambeer 1. How Does It Work? Yeti Hunter is a first person game where the player hunts a yeti. You begin standing in a large swatch of blood. Whose … Continue reading
Posted in Designing Horror, Video Games
Tagged horror, video games, vlambeer, yeti hunter
Leave a comment
Designing Horror: All Of Our Friends Are Dead
An explanation of the “Designing Horror” series. Game: All of Our Friends Are Dead by Amon26 1. Why Is It Horror? This game is horror because it slaps an aesthetic onto a shooter frame. There is a focus on scrambled … Continue reading
Posted in Designing Horror, Video Games
Tagged all of our friends are dead, art, design, horror, video games
Leave a comment
Announcement: Designing Horror
Check out the games in the Designing Horror series. It is rare that I make announcements on this blog. I don’t have a lot to announce; mostly, I just have weird things to say. I like to gush. But this … Continue reading