Category Archives: Designing Horror

Designing Horror: imscared

This post is part of the Designing Horror series. Game: imscared by Ivan Zanotti I’ve learned a few things about horror games while doing the Designing Horror series. I’ve learned that there are about five different tricks used to generate horror … Continue reading

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Designing Horror: Hugo’s House of Horrors

This post is part of the Designing Horror series. Game: Hugo’s House of Horrors (a complete playthrough at youtube) I picked this game because Darius suggested it to me over Twitter. I remember the game faintly–it was on one of those shareware … Continue reading

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Designing Horror: Nyctophobia

This post is part of the Designing Horror series. Game: Nyctophobia by Nik Sudan  Nyctophobia is a game where you play the saddest British man on the planet. You are a security guard, working your working day, and goddamn if the power doesn’t go … Continue reading

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Designing Horror: Metro 2033

This post is part of the Designing Horror series. Game: Metro 2033 No one told me that this game was actually good when it came out, so when I picked it up for $5 on a Steam sale whim, I … Continue reading

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Designing Horror: Deep Sleep

This post is part of the Designing Horror series. Game: Deep Sleep by scriptwelder Deep Sleep is a game about a person having a dream. Things connect. Things fall apart. There are mysterious dark forces; a phone whispers over the driving … Continue reading

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Designing Horror: The White Chamber

This post is part of the Designing Horror series. Game: The White Chamber by Studio Trophis (which doesn’t properly exist anymore.) The White Chamber is about a woman who wakes up in a coffin on a spaceship. The station is abandoned (seemingly) except for … Continue reading

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Designing Horror: A Mother’s Inferno

This post is part of the Designing Horror series. Game: A Mother’s Inferno by DADIU First off, I don’t have any screenshots of this game. I use Irfanview to take screenshots, but for some reason it didn’t pick up A Mother’s Inferno as an … Continue reading

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Designing Horror: Yeti Hunter

This post is part of the Designing Horror series. Game: Yeti Hunter  by vlambeer 1. How Does It Work? Yeti Hunter is a first person game where the player hunts a yeti. You begin standing in a large swatch of blood. Whose … Continue reading

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Designing Horror: All Of Our Friends Are Dead

An explanation of the “Designing Horror” series. Game: All of Our Friends Are Dead by Amon26 1. Why Is It Horror? This game is horror because it slaps an aesthetic onto a shooter frame. There is a focus on scrambled … Continue reading

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Announcement: Designing Horror

Check out the games in the Designing Horror series. It is rare that I make announcements on this blog. I don’t have a lot to announce; mostly, I just have weird things to say. I like to gush. But this … Continue reading

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