Category Archives: Designing Horror

Designing Horror: Ib

This post is part of the Designing Horror series. Game: Ib by Kouri Ib is a game about a young girl who goes to an art exhibition with her parents. The exhibition is a retrospective on an artist named Guertena, whose work … Continue reading

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Designing Horror: 5 Days a Stranger

After a long pause, I’ve decided to start doing these Designing Horror posts again. This time I played Ben “Yahtzee” Croshaw’s 5 Days a Stranger. The game is a basic point and click adventure game with some inventory management. You play as Trilby, a … Continue reading

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Designing Horror: imscared

This post is part of the Designing Horror series. Game: imscared by Ivan Zanotti I’ve learned a few things about horror games while doing the Designing Horror series. I’ve learned that there are about five different tricks used to generate horror … Continue reading

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Designing Horror: Hugo’s House of Horrors

This post is part of the Designing Horror series. Game: Hugo’s House of Horrors (a complete playthrough at youtube) I picked this game because Darius suggested it to me over Twitter. I remember the game faintly–it was on one of those shareware … Continue reading

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Designing Horror: Nyctophobia

This post is part of the Designing Horror series. Game: Nyctophobia by Nik Sudan  Nyctophobia is a game where you play the saddest British man on the planet. You are a security guard, working your working day, and goddamn if the power doesn’t go … Continue reading

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Designing Horror: Metro 2033

This post is part of the Designing Horror series. Game: Metro 2033 No one told me that this game was actually good when it came out, so when I picked it up for $5 on a Steam sale whim, I … Continue reading

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Designing Horror: Deep Sleep

This post is part of the Designing Horror series. Game: Deep Sleep by scriptwelder Deep Sleep is a game about a person having a dream. Things connect. Things fall apart. There are mysterious dark forces; a phone whispers over the driving … Continue reading

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