Tag Archives: video games

On One With Nature

It’s a small game that makes a small argument, if there’s even an argument at all, but it’s beautifully constructed. It lures you in with the promise that there is always going to be something deeper, but eventually there isn’t. One … Continue reading

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Playing Defense in the Battle for Zendikar

The newest Magic the Gathering set, Battle for Zendikar, will go into prerelease this weekend. What that means, if you aren’t in the know, is that people will be able to go to events and play with the cards of the … Continue reading

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Syndicate video – part 1

Danni and I played a little bit of Syndicate. The game often feels as if I am piloting a giant stick of butter.

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On Chainmail Bikini

Chainmail Bikini is a collection of short comics written by women around the topic of videogames. That sentence, on face, doesn’t seem very radical, and when I backed CB on kickstarter, I didn’t take it as some kind of radical political project. … Continue reading

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Until Dawn Review at Paste

“You make choices and the choices matter” has been the bugbear phrase of videogames for twenty years. Giving players narrative options that actually pan out into their own unique scenarios has been promised by many games, and when it has … Continue reading

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We Played Fuse (conclusion)

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We Played Fuse For A While (part 1!)

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Bulletstorm, Narrative, and Satire

Today I released a video about Bulletstorm, a game that I have been trying to write about for years now. In all seriousness, I have a draft of an essay on the backend of this blog that’s probably been languishing for … Continue reading

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Review of Metal Gear Solid by Anthony and Ashly Burch at Paste

The writing that the Burches do in Metal Gear Solid isn’t that kind of partisan work. It takes positions, of course: they hold it accountable for its sexism, its hamfisted writing, and its strange plot beats that cohere simply because … Continue reading

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Robert Yang on Bodies

A ragdoll is an awkward body in flux that we share with the game engine, whose every movement is unknowable and unpredictable and must be negotiated. Even the most realistic motion capture cannot compete with this kind of truth. Our … Continue reading

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