- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- In Praise of the Worst Design Moment in Final Fantasy 7
- On The Uncle Who Works For Nintendo
- On Experience-Taking
- Getting Some Clarity on Prometheus
- On Assassin's Creed: Brotherhood - City
- On #Misanthropocene
- Tim Cain's GDC 2012 Talk: Fallout
- Two Recent Publications Of Mine About Games
- Designing Horror: imscared
- Final Fantasy IX: Destruction
Tag Archives: video games
Boris Groys, Ernst Jünger, Agent 47: Identity and the Hitman Franchise
I recently finished Boris Groys’ Introduction to Antiphilosophy, which I enjoyed quite a bit. It is a collection of essays that Groys wrote at various times; as he says in the introduction, they were not written to be read together, but … Continue reading
Posted in Video Games
Tagged boris groys, ernst Jünger, hitman, mimesis, seriality, video games
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Half Life 2’s Cut Content
I’ve been phoning the content in for a couple days, and I apologize for that–yesterday I was hiking and today I spent most of my time watching The Dark Knight Rises (expect opinions on this tomorrow). Anyway, this is a short … Continue reading
Posted in Video Games
Tagged abjection, half life, julia kristeva, video games
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Pat Holleman Writes on Authorial Intent
I don’t have a whole lot to write today–I had some big hang-outs with a friend that started at 9am, which hasn’t left me a whole lot of time to do internetting and the kind of hard-hitting journalism/complaining that you … Continue reading
Posted in Video Games
Tagged criticism, final fantasy, pat holleman, reverse design, video games
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On Goblin Camp
I. Goblin Camp Goblins like to camp. It is in their very goblin blood–a desire to construct small buildings, plant seeds, harvest plants, weave baskets, and generally create a civilization based on raising children by putting all of the poop … Continue reading
Posted in Video Games
Tagged abjection, dwarf fortress, goblin camp, julia kristeva, video games
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On Diegetic HUDs
Brendan Keogh has an interesting bit about diegetic HUDs over at Games on Net, and that got me thinking about the purpose of HUDs and the kind of presence-of-the-player that they assert in the diegetic space of the game. As … Continue reading
Posted in Video Games
Tagged brendan keogh, deus ex: human revolution, diegetic, genocide, video games
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Team Fortress 2: 100 Hours Strong
I have played Team Fortress 2 for 100 hours. That isn’t a lot, I know. I spent 81 hours, or something close to that, in Skyrim during the first week after release. I have probably pumped a collective 500-1000 hours into the Call of Duty franchise … Continue reading
On Dead Space
Isaac was screaming. He was screaming as his arms were ripped off. He was screaming as the spines of otherbeing went through his torso. He was screaming when he was sliced cleanly in two, his upper body falling to the … Continue reading
Posted in Video Games
Tagged alien, dead space, horror, reduction to meat, video games
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On Cinders
I first came upon Cinders via a Rock, Paper, Shotgun mini-article about the game. It is a visual novel created by the team at MoaCube, and for some reason, the little article (which is the same size and shape as a hundred other … Continue reading
Posted in Video Games
Tagged cinders, fairy tales, moacube, review, video games
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On Cloonan’s Wolves
This post contains spoilers for Becky Cloonan’s comic Wolves. I suggest that you go buy the comic and read it here. It is ninety nine cents; being tax-free because of magical internet money, it actually costs less than anything else you could … Continue reading
Posted in Comics
Tagged becky cloonan, comics, complicity, memory, video games
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On Crogan’s Gameplay Mode: War, Simulation, and Technoculture
Patrick Crogan is concerned with the future. First and foremost, he is concerned with how the future is created, and more importantly, he is concerned about the myriad ways that high tech society has developed to control the future. Gameplay Mode is … Continue reading