Tag Archives: horror

Designing Horror: The White Chamber

This post is part of the Designing Horror series. Game: The White Chamber by Studio Trophis (which doesn’t properly exist anymore.) The White Chamber is about a woman who wakes up in a coffin on a spaceship. The station is abandoned (seemingly) except for … Continue reading

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Designing Horror: A Mother’s Inferno

This post is part of the Designing Horror series. Game: A Mother’s Inferno by DADIU First off, I don’t have any screenshots of this game. I use Irfanview to take screenshots, but for some reason it didn’t pick up A Mother’s Inferno as an … Continue reading

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Designing Horror: Yeti Hunter

This post is part of the Designing Horror series. Game: Yeti Hunter  by vlambeer 1. How Does It Work? Yeti Hunter is a first person game where the player hunts a yeti. You begin standing in a large swatch of blood. Whose … Continue reading

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Designing Horror: All Of Our Friends Are Dead

An explanation of the “Designing Horror” series. Game: All of Our Friends Are Dead by Amon26 1. Why Is It Horror? This game is horror because it slaps an aesthetic onto a shooter frame. There is a focus on scrambled … Continue reading

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Announcement: Designing Horror

Check out the games in the Designing Horror series. It is rare that I make announcements on this blog. I don’t have a lot to announce; mostly, I just have weird things to say. I like to gush. But this … Continue reading

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On Dead Space

Isaac was screaming. He was screaming as his arms were ripped off. He was screaming as the spines of otherbeing went through his torso. He was screaming when he was sliced cleanly in two, his upper body falling to the … Continue reading

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On Home

I didn’t like Home. There are lots of reasons that I didn’t like the game, and in my traditional “look, this is where I’m coming from” preface to every post, I want to tell you these things: I enjoy survival … Continue reading

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