Category Archives: Video Games

On Goblin Camp

I. Goblin Camp Goblins like to camp. It is in their very goblin blood–a desire to construct small buildings, plant seeds, harvest plants, weave baskets, and generally create a civilization based on raising children by putting all of the poop … Continue reading

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On Diegetic HUDs

Brendan Keogh has an interesting bit about diegetic HUDs over at Games on Net, and that got me thinking about the purpose of HUDs and the kind of presence-of-the-player that they assert in the diegetic space of the game. As … Continue reading

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Team Fortress 2: 100 Hours Strong

I have played Team Fortress 2 for 100 hours. That isn’t a lot, I know. I spent 81 hours, or something close to that, in Skyrim during the first week after release. I have probably pumped a collective 500-1000 hours into the Call of Duty franchise … Continue reading

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On Dead Space

Isaac was screaming. He was screaming as his arms were ripped off. He was screaming as the spines of otherbeing went through his torso. He was screaming when he was sliced cleanly in two, his upper body falling to the … Continue reading

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On Cinders

I first came upon Cinders via a Rock, Paper, Shotgun mini-article about the game. It is a visual novel created by the team at MoaCube, and for some reason, the little article (which is the same size and shape as a hundred other … Continue reading

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On Crogan’s Gameplay Mode: War, Simulation, and Technoculture

Patrick Crogan is concerned with the future. First and foremost, he is concerned with how the future is created, and more importantly, he is concerned about the myriad ways that high tech society has developed to control the future. Gameplay Mode is … Continue reading

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On Home

I didn’t like Home. There are lots of reasons that I didn’t like the game, and in my traditional “look, this is where I’m coming from” preface to every post, I want to tell you these things: I enjoy survival … Continue reading

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Why Short Games?

As you might have noticed, this blog hasn’t really been “up to par” over the past couple weeks. I’ve been, at best, doing reviews and sharing links. There’s nothing wrong with that, I guess, but that isn’t what I normally … Continue reading

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On Dungeons of Dredmor

Ben Abraham’s “Permanent Death” is one of my favorite bits of video game writing. Ben is both doing a design exegesis and a phenomenological account of what it means to play Far Cry 2, and if you haven’t read through it, … Continue reading

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On Limbo

I am behind the times. I got Limbo as part of the Humble Bundle V, and I took this morning to play through it. My opinion? It is a mediocre puzzle game with a heavy dose of Tim Burton-esque aesthetics. … Continue reading

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