- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- Getting Some Clarity on Prometheus
- On The Republia Times
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- On Video Games, Content, and Expression
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- On Assassin's Creed: Revelations - The Animus
Category Archives: Video Games
You Buy It I Write It: Karateka (2012)
This was written as part of my longform project where I play anything someone purchases for me. You can read more about that here. Videogames have strange relationships with time. There’s the time-to-complete, which is a measurement of how long … Continue reading
Posted in Video Games, You Buy It I Write It
Tagged karateka, martial arts, simon parkin, videogames, you buy it I write it
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On Assassin’s Creed: Revelations – The Animus
This essay is in a longform series of posts about the Assassin’s Creed series. It is supported by my Patreon page. 1. The Assassin’s Creed series up to Revelations all follow a pattern of nested interfaces: you are a player controlling Desmond Miles who is strapped … Continue reading
Posted in Assassin's Creed, Video Games
Tagged assassin's creed, assassin's creed: revelations, ideology, videogames
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On Assassin’s Creed: Brotherhood – City
This essay is in a longform series of posts about the Assassin’s Creed series. It is supported by my Patreon page. Assassin’s Creed: Brotherhood is a departure from the previous games in the series in that it takes place almost completely … Continue reading
Posted in Assassin's Creed, Video Games
Tagged assassin's creed, assassin's creed 2: brotherhood, community, videogames, violence
1 Comment
On Assassin’s Creed 2 – Interface
This is the third of three essays in a series on Assassin’s Creed 2, which is itself part of a much larger series on the Assassin’s Creed franchise itself. Assassin’s Creed uses the mechanic of blending in order to allow Altair, the assassin of the Holy … Continue reading
Posted in Assassin's Creed, Video Games
Tagged alexander galloway, assassin's creed, assassin's creed 2, ezio auditore, interface, video games
3 Comments
On Assassin’s Creed 2 – Conspiracy
This is the second of a few essays in a series on Assassin’s Creed 2, which is itself part of a much larger series on the Assassin’s Creed franchise itself. It isn’t possible to talk about Assassin’s Creed without talking about conspiracies. They’re the life … Continue reading
Posted in Assassin's Creed, Video Games
Tagged assassin's creed, assassin's creed 2, conspiracy, video games
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Released: Carl, A Dawdling Guest
Hello! This is a game that I made and released a few weeks ago. It has been a Patreon page exclusive for a very long time, but now everyone can play it! Whee! PLAY IT HEEEERE
Posted in A Game I Made, Video Games
Tagged a game i made, carl a dawdling guest, video game
2 Comments
On Assassin’s Creed 2 – Control
This is the first of a few essays in a series on Assassin’s Creed 2, which is itself part of a much larger series on the Assassin’s Creed franchise itself. Assassin’s Creed 2 invites us to think two ways about control. 1. The Assassin’s … Continue reading
Posted in Assassin's Creed, Video Games
Tagged assassin's creed, assassin's creed 2, ezio auditore, felan parker, video games
2 Comments
Intermedio: Assassin’s Creed and Assassin’s Creed 2
This is a short piece in my series of articles on the Assassin’s Creed games in order to talk about some of the shifts that were immediately apparent between Assassin’s Creed and Assassin’s Creed 2. More posts on the second game in the series are going … Continue reading
Posted in Assassin's Creed
Tagged assassin's creed, video games
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On He Never Showed Up
Andi McClure made He Never Showed Up, a game about getting stood up in the rain. 1. This is a game about time. Or, rather, it is about an absence in time, about waiting for a moment that never really comes. … Continue reading
Posted in Video Games
Tagged andi mcclure, he never showed up, indie game, video games
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Support Critical Distance on Patreon
Kris Ligman has recently put up a Patreon page for Critical Distance, and suggest you support it if you like the world of videogame criticism. Kris does an immense amount of work on Critical Distance, and I’m glad that there’s a way … Continue reading
Posted in Video Games
Tagged critical distance, kris ligman
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