- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- In Praise of the Worst Design Moment in Final Fantasy 7
- Why is Grand Theft Auto V So Conservative?
- Some Preliminary Thoughts on Spawn
- Foucault on the Biopolitics of Socialism
- Games
- Now You're John Hammond: Accelerationism and The Lost World
- Guattari on the Post-Media Era
- Tim Cain's GDC 2012 Talk: Fallout
- A Quick Note On Jupiter Ascending's Politics
- Glissant and Opacity (2): Relation
Category Archives: General Features
TCiW Holiday Buyers Guide 2013 – Fiction Books
A few weeks ago I floated the idea that I might do a buyer’s guide for the oncoming holiday season. Now I decided to do it. This is a holiday gift guide for people who think that the things I … Continue reading
Lyotard on the human in humans
What shall we call human in humans, the initial misery of their childhood, or their capacity to acquire a ‘second’ nature which, thanks to language, makes them fit to share in communal life, adult consciousness and reason? That the second … Continue reading
Posted in Quote Time, Theory
Tagged inhuman, jean-francois lyotard, the inhuman, theory
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Alex Myers – VoIP #1
Alex Myers talks about his work and IT IS NEAT
Posted in General Features, Theory, Video Games
Tagged alex myers, art, theory
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Henricks on “the crucible of human experience”
Consistently, in Marxian thought society is seen as something of a workshop. That is, the world is less an object to behold or contemplate than an artifice that has been created and then inhabited. The setting–with its machines, sawdust, and … Continue reading
Posted in Quote Time, Theory, Video Games
Tagged games, marxism, thomas henricks
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Guild Wars 2 and Economics
Unfortunately for us players, it’s in ArenaNet’s best interests to ensure the vast majority of players are not wealthy. This would entirely undermine their buy-to-play model and their reliance on you purchasing gems. Were gold readily available they would inevitably … Continue reading
Posted in Quote Time, Video Games
Tagged economics, guild wars 2, video games
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Adrienne Shaw on the lost queer potential of Fable
All of these choices and changes are clearly tied to programmatic decisions. How NPCs react to and form relationships to my character are coded into the characters’ artificial intelligence. Arguably the goal in some of the NPC reactions is to … Continue reading
Catachresis Kickstarter Rewards!
I spent most of this last weekend fulfilling the rewards from the Kickstarter I ran for Catachresis. If you had a story written about yourself, you can find that here. If you had an image or animation made of yourself, … Continue reading
Posted in General Features
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Brian Taylor on Cameras (and The Last of Us)
Audiences know that you can’t make a film without a camera. For a long time, Hollywood-style editing and cinematography developed to minimize the audience’s awareness of the camera. What would have been unacceptable in these films, visual acknowledgement of the … Continue reading
Posted in Quote Time, Video Games
Tagged architecture, brian taylor, the last of us, video games
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Derrida on Althusser (dead)
At the bottom, I know that Louis doesn’t hear me; he hears me only inside me, inside us (though we are only ever ourselves from that place within us where the other, the mortal other, resonates). And I know well … Continue reading
Posted in Quote Time, Theory
Tagged jacques derrida, louis althusser
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Joe Culp on Halo 4
You walk into this place and you know it’s time to put on the Vai. It’s like a crazy alien cathedral with a laser floor that you can see through. Reminds me of Lego space sets or Super Soakers in the … Continue reading
Posted in Quote Time, Video Games
Tagged halo 4, joe culp, video games
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