Author Archives: kunzelman

Joe Culp on Halo 4

You walk into this place and you know it’s time to put on the Vai. It’s like a crazy alien cathedral with a laser floor that you can see through. Reminds me of Lego space sets or Super Soakers in the … Continue reading

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David Lynch on Criticism

MC: I remember when I first saw `Fire Walk With Me’, at the Cannes film festival, there were loud boos – how does the apparent failure of a film like this affect you? DL: `Dune’ was a failure to me, because I … Continue reading

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Lynn Margulis on the artifice of microbiology

The first thing to remember is that nearly all bacteria are multicellular in nature. when microbiologists put them in the laboratory, they want to grow them rapidly. They put them in pure culture — nature abhors a pure culture — … Continue reading

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Designing Horror: 5 Days a Stranger

After a long pause, I’ve decided to start doing these Designing Horror posts again. This time I played Ben “Yahtzee” Croshaw’s 5 Days a Stranger. The game is a basic point and click adventure game with some inventory management. You play as Trilby, a … Continue reading

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GIFs Made the Week of 9/30 to 10/7

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Anne Anlin Cheng on the Modernist fascination with surface

To this day, from aerodynamic teats to the glass wall, modern design and aesthetic philosophy remain absorbed in the idea of “pure surface.” Contemporary designers continually manipulate the relationship between the inside and outside of objects, garments, and buildings, creating … Continue reading

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On The Ricky Litany

I’m a huge fan of Trailer Park Boys, and I was rewatching the movie this afternoon while I was doing some writing. Being that I was writing about the weird things that I write about, the “Ricky says fuck a lot” … Continue reading

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Rodney Mullen on being taught the kickflip

Tony Hawk: How did you create the kickflip? Rodney Mullen: It was an accident is what it was. I had just learned ollies, and you know sometimes you bring it up and you get it away from you because you’re … Continue reading

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Nathan Altice on Fashion and Games

I don’t think I need to convince you about the videogame industry’s constant pursuit of more better processors with more better memory in the service of more better graphics which apparently translates to more better realism and somehow more better … Continue reading

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Art Games Talk at Detroit Digital Humanities

This past weekend I gave a talk as part of a panel with Alex Myers and Skot Deeming about art games. My portion of the talk was about the history of French Pantomime and how the “debate” around art games … Continue reading

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