- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- A Real Happy Birthday to Georges Bataille
- On Video Games, Content, and Expression
- On the Papoola
- "No One Criticized Bioshock Infinite Before!"
- Sway Talks About Riff Raff
- Why is Grand Theft Auto V So Conservative?
- On Bloodborne: The Simulation and the Surrogate
- Some Preliminary Thoughts on Spawn
- The Lord of the Rings: Stephen King Writes Like Tolkien
- Tim Cain's GDC 2012 Talk: Fallout
Monthly Archives: October 2012
Glissant and Opacity (2): Relation
This post, like a great many (all?) of the posts on this blog, is about my trying to figure something out for myself. What follows is the rambling that I need to do in order to work my way through … Continue reading
Posted in Theory
Tagged deleuze and guattari, edouard glissant, philosophy, relation, theory
2 Comments
Designing Horror: Deep Sleep
This post is part of the Designing Horror series. Game: Deep Sleep by scriptwelder Deep Sleep is a game about a person having a dream. Things connect. Things fall apart. There are mysterious dark forces; a phone whispers over the driving … Continue reading
Posted in Designing Horror, Video Games
Tagged deep sleep, horror, scriptwelder, video games
2 Comments
On Spec Ops: The Line
My thoughts on Spec Ops: The Line in short: the art department is brilliant. I think that the plot, the “twist,” and the gameplay were all generic whatever fare. I think that the aesthetic is inspired, and I honestly believe that those … Continue reading
Posted in Video Games
Tagged art, spec ops, video games, violence, war
Comments Off on On Spec Ops: The Line
Comics vs. Games
TIFF Nexus, possibly the worst-named entity of all time, has been sponsoring or holding or doing something with game jams in Toronto. Even though the guy explains it in the video, I am really confused about the whole thing–but my … Continue reading
Posted in Comics, Video Games
Tagged christine love, comic books, comics/games, emily carroll, video games
Comments Off on Comics vs. Games
Glissant and Opacity
So I have done a little work with Glissant in the past, but I’m now sitting down and working through Poetics of Relation. It is amazing stuff, and it is really informing the stuff that I am doing right now on … Continue reading
Designing Horror: The White Chamber
This post is part of the Designing Horror series. Game: The White Chamber by Studio Trophis (which doesn’t properly exist anymore.) The White Chamber is about a woman who wakes up in a coffin on a spaceship. The station is abandoned (seemingly) except for … Continue reading
Posted in Designing Horror, Video Games
Tagged horror, the white chamber, video games, violence, what do video games want
1 Comment
McCloskey on Rhetoric
The trick of claiming certitude as a way of avoiding serious persuasion is Plato’s Trope. I hold in my hand a proof, such as they have in mathematics–not the wretched opinions they trade in the courts of law–that kings should … Continue reading
Posted in Quote Time
Tagged philosophy, quote, rhetoric, theory
Comments Off on McCloskey on Rhetoric