- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- Getting Some Clarity on Prometheus
- Mark Fisher on Nick Land
- In Praise of the Worst Design Moment in Final Fantasy 7
- On Why I Will Never Play The Castle Doctrine
- Tim Cain on same-sex marriage in The Temple of Elemental Evil
- On Carson Wells
- Designing Horror: 5 Days a Stranger
- On Spec Ops: The Line
- State of Decay - The First Two Deaths
- The Lord of the Rings: Stephen King Writes Like Tolkien
Category Archives: Theory
Thinking with Fungus
To swing back to literal fungus, the intertwining of life and death has long been a mark of fungoid existence, with the death and darkness of forests being populated by fungus which thrives in the hollow remnants of more majestic … Continue reading
Posted in Nonhuman Life, Theory
Tagged ben woodard, fungus, slime dynamics, thinking with fungus
1 Comment
Lyotard on the landscape
Whether or not you ‘like’ a landscape is unimportant. It does not ask you for your opinion. If it is there, your opinion counts as nothing. A landscape leaves the mind DESOLATE. It makes lymph (the soul) flow, not blood. … Continue reading
Posted in Quote Time, Theory
Tagged art, jean-francois lyotard, landscape, the inhuman
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James Stanescu on the Posthumous Critiques of Mandela
And I worry about the kneejerk reactions of radicals to take the death of someone like Nelson Mandela and go, “Yeah, well, he didn’t topple capitalism while he was at it, so I don’t know what the big deal is.” … Continue reading
Posted in Quote Time, Theory
Tagged james stanescu, nelson mandela, racism
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Claire Colebrook on the Anthropocene
That notion that one could completely achieve this moment of a completely flat ontology where I speak as if from nowhere seems to be promised by the anthropocene but is also crossed out by it. So it is always going … Continue reading
Posted in Quote Time, Theory
Tagged anthropocene, cary wolfe, claire colebrook
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Lyotard on the Avant-Garde
Yet there is a kind of collusion between capital and the avant-garde. The force of scepticism and even of destruction that capitalism has brought into play, and that Marx never ceased analyzing and identifying, in some way encourages among artists … Continue reading
Posted in Theory
Tagged avant-garde, capitalism, jean-francois lyotard, the inhuman, video games
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McKenzie Wark on the Ludic Century
The twenty-first century – the ludic century – is animated in part by just that fantasy: that the feedback loop can be closed, and action can be modified in realtime depending on data about its immediate effects. Of course in … Continue reading
Posted in Theory, Video Games
Tagged mckenzie wark, video games
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Marcom in A Brief History of Yes
So now it is Maria’s turn to laugh. She laughs. And the girl opens her mouth and all of the laughing animals and not-animals run out of her mouth and into the air–which butterflies and sandhill cranes which hillside songbird … Continue reading
Posted in Quote Time, Theory
Tagged a brief history of yes, book, Micheline Aharonian Marcom, quote
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Kanye via Isaac
I’m writing on Kanye and the videogame aesthetic right now. Sample:
Lyotard on the human in humans
What shall we call human in humans, the initial misery of their childhood, or their capacity to acquire a ‘second’ nature which, thanks to language, makes them fit to share in communal life, adult consciousness and reason? That the second … Continue reading
Posted in Quote Time, Theory
Tagged inhuman, jean-francois lyotard, the inhuman, theory
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