Category Archives: General Features

S1:E1 of Twin Peaks

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Tom Chick on Sim City Societies and Conditioning

Some buildings apply conditioning, which pushes a citizen’s happiness level toward the middle. If your city is miserable, conditioning can be an effective way to keep everyone from rioting. It will tamp down the upper level of happiness as well. … Continue reading

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Vorpalizer on fantasy film and worldbuilding

The great temptation, the fatal temptation, of adult fans of fantastic fiction is the temptation of Law. We want the contents of our imagination taxonomied and classified, ordered and indexed, subject to rules and regulations. Gaps exist to be filled. … Continue reading

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“a Rockstar Problem in gaming”

i think there is definitely a Rockstar Problem in gaming right now (maybe always), with various dudes (white dudes) being elevated to Lead Singers essentially or even Brand Faces, maybelline-style, where there’s this mystique around the Cliffy Bs and Ken … Continue reading

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On Fictional People, Lies, and Underlying Processes

This is just a quick thing in order to get some tabs I off the top of my screen. Something I think about a lot is fiction and our attachment to it. Why do we like it? Psychoanalysis would give … Continue reading

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Bob Plant on Foucault on Sadomasochism

Let me be clear, I am not suggesting that S&M necessarily involves malice (or that its practitioners naturally harbor some ‘deep violence’), but rather that the possibility of such non-strategic eventualities has a productive function here. That a specific game could degenerate … Continue reading

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Culture Ramp is Gone

Back in November, I wrote a series called “Press Publish.” While I didn’t trumpet it as such, one intention behind its four parts was to clarify the problems that stand in the way of a more constructive, equitable, and robust … Continue reading

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Josephine Saxton on science fiction

What I would really like is for readers to read my work, not only SF fans, who have, like rubber fetishists and gourmets, Special Tastes, and often cannot enjoy anything outside their label. Let me put in a plea, not … Continue reading

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Gamescenes Interview With Angela Washko

GameScenes: What is your relationship to World of Warcraft? What does it mean to you, as a female-player? Angela Washko: Well I used to play pretty “hardcore” while I was in college. One of the common responses from male players to my questions about … Continue reading

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Figure/Ground Interview with Anthony Paul Smith

What effect has the information age and technology had on the university and on pedagogy? I take a kind of Deleuzian approach to the question of technology and pedagogy. Very simply, too simply probably, one of the lessons of the … Continue reading

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