Tag Archives: video games

On Home

I didn’t like Home. There are lots of reasons that I didn’t like the game, and in my traditional “look, this is where I’m coming from” preface to every post, I want to tell you these things: I enjoy survival … Continue reading

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Why Short Games?

As you might have noticed, this blog hasn’t really been “up to par” over the past couple weeks. I’ve been, at best, doing reviews and sharing links. There’s nothing wrong with that, I guess, but that isn’t what I normally … Continue reading

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On Dungeons of Dredmor

Ben Abraham’s “Permanent Death” is one of my favorite bits of video game writing. Ben is both doing a design exegesis and a phenomenological account of what it means to play Far Cry 2, and if you haven’t read through it, … Continue reading

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On Limbo

I am behind the times. I got Limbo as part of the Humble Bundle V, and I took this morning to play through it. My opinion? It is a mediocre puzzle game with a heavy dose of Tim Burton-esque aesthetics. … Continue reading

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On Bastion

So I didn’t like Bastion the first time that I tried it. It was last summer, I think, when the demo showed up on Live. I read all of the push about the game, about how it was beautiful, about loss and … Continue reading

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Cabinet Interview with Sianne Ngai

This isn’t something substantive, but rather it is a moment where I tell you video game and comic book people that you have to read this interview that Sianne Ngai did with Cabinet last year. Ngai writes on aesthetics in a really … Continue reading

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On Zero-Player Games

Jesper Juul has posted a fascinating article titled “Zero Player Games: Or What We Talk About When We Talk About Players” over at his blogzone. It is a cowritten piece between Juul and Staffan Björk, and I found it interesting for … Continue reading

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On Plink

Go play Plink. Do it right now. I don’t have a lot of things to say about the game. It is poetry in motion, and when you are playing with a few other people, you can really feel it click. … Continue reading

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Video Games and Tony Barlow’s Sharp Teeth

I just finished reading Tony Barlow’s Sharp Teeth. It is a brilliant novel about werewolves in L.A. written in verse. I realize that nothing about that previous sentence sounds even remotely interesting, but trust me. Anyway, about halfway through the novel … Continue reading

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Abjection and the Video Game

Over at RPS, Jim Rossignol has a great article up about the way that bodily functions are represented and accounted for in video games. Rossignol highlights two reasons that biological functions like eating, urinating, etc. are included in games: 1. … Continue reading

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