- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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Top Posts & Pages
- In Praise of the Worst Design Moment in Final Fantasy 7
- On The Uncle Who Works For Nintendo
- On Experience-Taking
- On Assassin's Creed: Brotherhood - City
- On #Misanthropocene
- Getting Some Clarity on Prometheus
- Tim Cain's GDC 2012 Talk: Fallout
- Two Recent Publications Of Mine About Games
- Designing Horror: Hugo's House of Horrors
- Designing Horror: imscared
Tag Archives: video games
On Home
I didn’t like Home. There are lots of reasons that I didn’t like the game, and in my traditional “look, this is where I’m coming from” preface to every post, I want to tell you these things: I enjoy survival … Continue reading
Why Short Games?
As you might have noticed, this blog hasn’t really been “up to par” over the past couple weeks. I’ve been, at best, doing reviews and sharing links. There’s nothing wrong with that, I guess, but that isn’t what I normally … Continue reading
Posted in Video Games
Tagged bastion, dungeons of dredmor, limbo, short games, team fortress 2, video games
1 Comment
On Dungeons of Dredmor
Ben Abraham’s “Permanent Death” is one of my favorite bits of video game writing. Ben is both doing a design exegesis and a phenomenological account of what it means to play Far Cry 2, and if you haven’t read through it, … Continue reading
Posted in Video Games
Tagged dungeons of dredmor, video games
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On Limbo
I am behind the times. I got Limbo as part of the Humble Bundle V, and I took this morning to play through it. My opinion? It is a mediocre puzzle game with a heavy dose of Tim Burton-esque aesthetics. … Continue reading
On Bastion
So I didn’t like Bastion the first time that I tried it. It was last summer, I think, when the demo showed up on Live. I read all of the push about the game, about how it was beautiful, about loss and … Continue reading
Posted in Video Games
Tagged bastion, object-oriented ontology, video games
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Cabinet Interview with Sianne Ngai
This isn’t something substantive, but rather it is a moment where I tell you video game and comic book people that you have to read this interview that Sianne Ngai did with Cabinet last year. Ngai writes on aesthetics in a really … Continue reading
Posted in General Features
Tagged aesthetics, affect, comics, sianne ngai, video games
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On Zero-Player Games
Jesper Juul has posted a fascinating article titled “Zero Player Games: Or What We Talk About When We Talk About Players” over at his blogzone. It is a cowritten piece between Juul and Staffan Björk, and I found it interesting for … Continue reading
Posted in Video Games
Tagged intentionality, jesper juul, player, video games
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On Plink
Go play Plink. Do it right now. I don’t have a lot of things to say about the game. It is poetry in motion, and when you are playing with a few other people, you can really feel it click. … Continue reading
Abjection and the Video Game
Over at RPS, Jim Rossignol has a great article up about the way that bodily functions are represented and accounted for in video games. Rossignol highlights two reasons that biological functions like eating, urinating, etc. are included in games: 1. … Continue reading