Erik Wolpaw on Valve’s Organization

When you moved to Valve – that must have been a strange day – what did you expect to be doing?

I figured I’d be spending most of my time getting fired in a few weeks. Thank God for Portal and Team Fortress and Valve’s decentralized management structure that created an environment where nobody 100% knew who had the authority to fire me until I was able to actually make a meaningful contribution.

– “RPS Interview: Valve’s Erik Wolpaw

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You’ll Never Believe What This Witcher Does

I’ve been making things that I find super funny and putting them on YouTube and this is one of those things.

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On These Are Your Friends

theseareyourfriends_1

These Are Your Friends is a fifteen second game that gave me more enjoyment than 90% of sandbox open world military shooter fantasy space sims. Dayton McKay made it.

You’re a giant, powerful woman who can pick up her friends to protect them. Or you could pick up the little red notfriends to protect your friends. But you’ve only got one arm, and you have two little friends, and safety is impossible to achieve.

theseareyourfriends_2

Airplanes and boats, the demons of modern industry, crowd the game’s universe.

I love it go play it here.

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Ian Williams on Hulk Hogan The Liar

Hogan started his big run as a pure American hero, waving a flag as he kicked the shit out of the Iron Sheik for his first world title. The first thrill of Hulkamania coincided with the giddy height of Reaganism, on the eve of the 1984 election, and this was no accident. Hulk was presented as a sort of revanchist ideal of American masculinity, beefy and resurgent. His enemies were either evil foreigners or all-American fat guys you just knew weren’t working for a living, the slugs. That is, basically, the same enemies Reagan was fighting, with the exception that Hogan didn’t fight women, too. Even he wasn’t that mean.

It is glib but true to say the times called for both men. We were ready to be lied to. Carter, with his dour exhortations to dress warmly, dream responsibly, and prepare for a slight global retreat, rankled a nation that wanted to feel strong. We craved flattering deception—we still do—and were ready to embrace a charismatic liar. Hogan did it better than anyone in those heady days of 1984.

– Ian Williams, “Hulk Hogan, All-American Liar

This is an amazing retrospective that really hits even harder than it did when it was initially published.

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Super Mario Bros. 3 and The Plumber’s Dream

I’m trying to figure out the Super Mario Bros. 3 lore.

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You Buy It I Play It: Orion: Prelude

This video is part of my series where I will play anything that you buy for me.

I played through Orion: Prelude and it really hurt me emotionally.

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You Buy It I Play It: Revelations 2012

This video is part of my series where I will play anything that you buy for me.

I’ve started branching out into “video content” for games that seem like they would be better for showing and talking than writing, and the first video in that trauma is Revelations 2012, a weird little Left 4 Dead clone that I had a strange time with.

Check out other games in the “You Buy It, I Play/Write It” here.

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Review of Arkham Knight at Paste

About halfway through my time with the game, I quipped on Twitter that Arkham Knight has some of the best comic book writing in the sense that the writing is terrible, and while I’m not sure I think that’s exactly true (because there are some great comic books), I do think that the game suffers from some terrible comic book tropes that actively hurt the game’s ability to tell an engaging story. Characters die in dramatic moments only to reappear with an explanation akin to “you hallucinated, it’s magic.” There can be no true loss for Batman, because no matter what, he has prepared some kind of response. There’s a world where that could be engaging and interesting, but that world isn’t this one, and the reason is that there’s no setup. There’s a world of difference between “here’s Batman’s contingency plan, here’s the contingency, watch the plan work,” which could be a really engaging if ham-fisted way of writing as opposed to “here’s something bad, OF COURSE BATMAN PLANNED FOR IT,” which mostly seems like a bad way to write yourself out of a corner.

All of these story complaints put a different way: people often say that it’s difficult to write an engaging Superman story because he is all powerful. Arkham Knightsuffers for the same reason. The game’s story conflates Batman’s intelligence and wealth with the ability to prethink and out-expend anyone in the field of resources. Blow up his stuff? He has better stuff. Overwhelm him? He can now hack your weapons. Your dad is powerful? Batman is my dad and he can beat up any of your dads.

 – “Batman: Arkham Knight Review

I reviewed the newest Batman game for Paste, and I’m pretty happy with it. Click here to check it out.

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May Waver On The Nature of Cybertwee

I feel like we’re referencing a lot of the ideas your cybertwee manifesto covers. Can you tell me a lil bit about that?
Definitely. the term cybertwee was coined by Gabriella Hileman, and in the fall of 2014, she, Violet Forest, and I met up to write this declaration of what it’s about. The central idea is that in our current “digital moment,” sweetness is not weak or frivolous, but rather an important tool for surviving and thriving. It’s a foil to the legacy of cyberpunk and male-dominated tech culture. Cybertwee is a concept or practice that can materialise through art, fashion, music, a personal politic. It’s flexible and queer and cute and clever.

– Isabelle Hellyer, “May Waver sees strength in tenderness

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I Need To Save This Prime Content And This Is The Best Way To Shore Up My Ruins

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