Castles In The Sky puts that front and center. It is not a game that you play and then reflect on later. It is the coffee, the cello, the cornbread of videogame experiences. It is meant to be taken in the moment as a wholly unique and beautiful experience that is wholly available to you in its entirety at the moment you experience it. Other games based on the beauty of experience, like Gone Home or Dear Esther, work because they resonate with you. The player is meant to be marked and marred by the pieces of those games. Idle moments in daily life become instances of piecing together and parsing the narratives and what those games can mean. Castles In The Sky doesn’t want you to do that work at a later date. It needs you to take the moment of play and embrace it, enjoy it, and leave not with fragments but with feelings that drift into the back of your mind and sleep there, sated.
- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The art in the current header is from Prophet #29. The blog icon was made by Tara Ogaick.
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- RT @ckunzelman: I am trying to move from Spotify into the Bandcamp app for my music, and so here are some of my favorite musicians and grou… 51 minutes ago
- Something odd about getting way into seed cultivars and hybrids is that they’re all named like blockbuster films. C… twitter.com/i/web/status/1… 1 hour ago
- the charged what now twitter.com/PlayApex/statu… 5 hours ago
- I believe I also suggested that he wears a Canadian tuxedo twitter.com/pcsegal/status… 5 hours ago
- Another big bandcamp recommendation: Chris Hunt's CARNELIAN. Chris did the theme song for GAME STUDIES STUDY BUDDIE… twitter.com/i/web/status/1… 6 hours ago
- @chris_hunt0 uh oh 6 hours ago
- smash cut to delicious coffee poured by Gary Sinise's hands twitter.com/rangedtouch/st… 6 hours ago
- also i still dont know how music works 7 hours ago
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