Gombart’s Asset and Material Production in Dishonored 2

Despite only understanding about 50% of what is going on here, I am fascinated with the materials production for Dishonored 2 (as I am with basically any game).

I think it’s fascinating that the heavily-evangelized technology of translating photos to textures in games (“the rock wall…IS A ROCK WALL!”) that we saw so much of a couple years ago has some critics internal to the industry, and I honestly think it shows in the final product. The Dishonored games both have a very painterly and specific quality to them that might not be achievable within the bounds of noisy textures, and I’m glad to see that there was a strong internal effort to avoid that kind of thing.

Anyway, read Yannick Gombart on assets and materials.

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