So a couple weeks ago Maddy Myers and I said that we would make a Google Group where video game writers could get together and talk about the craft of video game writing. Why do people write like they do? What are people doing well and how are they doing it? On the flip side, what are people doing wrong and why?
So we started what is right now titled Game Words Incorporated to do exactly that.
The way I conceive of the space, which is dialectically in conversation with Maddy’s conception, is that it is a place where Twitter snark goes to die. We have a habit (and by “we” I mean lots and lots of games writers, developers, critics, editors, etc) of posting a link to an article, saying it is bad, and leaving it at that. Or, maybe even worse (and I am very guilty of this) just subtweeting an article for five minutes and not even providing a link for it.
I hope that this provides a space to have productive conversations about the kinds of writing that are going on with video games. More than that, I want it to be a place where we can be generous with other people and their work. I am deeply, emotionally invested (in a profoundly weird way, I understand) in the development of game criticism on the internet. Part of this is that I want it to cohere–in a world where video game community spaces are created and eliminated on corporate whim, I am always afraid that video games writing is going to shatter, become pure press arm of an industry, and criticism will go to live purely in academia.
And, you know, if it doesn’t work we can just delete it and pretend like it never happened.