My previous post on To The Moon can be found here.
This is a slightly smaller, more game-oriented post about To The Moon. Play it.
The game does a number of things right, the most important being that it presents us with a multicultural player team. When I say that you play as those people, I mean exactly that–there is no preferred team member, and the player takes on the role of a white male character and a female woman of color interchangeably. They don’t have “special skills” and the two characters have exactly the same skills and abilities in-game. The game acts out the mythical egalitarian assertions that most games pretend to, and I think that’s good. It’s never mentioned, either. It is taken as a foregone conclusion that everyone with the same training as a specialist in their field are qualified to do the same things.
On one hand, it is all kinds of terrible that this is a revolutionary piece of game design. That said, it is a game in rare form, and I like it. This extends to the unnamed developmental disorder that River, the wife of the man who is going to the moon, has. There is a lot of dialogue that is spent explaining that developmental disorders are something that are difficult, but that the people who have them shouldn’t be treated any differently, and the game is openly critical of the “why can’t people just deal with their mental problems?” line of thinking:
“I really hate when you neurotypicals assume you know what’s best for others.” – Isabelle
And so that’s really all I have to say about how the game itself does things.