- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The current banner is from Burns' Black Hole.
twerps
- RT @MrWasteland: Hey it's Carl the mechanic. Oops he's a necro-morph Shoot those arms & legs off, ok you got him. Carl had 29 semiconductors 4 hours ago
- Yeah I read that Gamers Against Bigotry roundtable again and it just makes me want to vomit. 4 hours ago
- @Fengxii it is finished except for the music 5 hours ago
- @Fengxii you were all so excited to jump on that link! 5 hours ago
- @GuyIsNotGreat hey guy! do you have a rough date on finished music? I'm not trying to rush you, but I would love to release early nxt week 5 hours ago
- Construct2 developers: Construct2 doesn't like it when you have a layout that is 76000px wide. 5 hours ago
- Alpaca Run will be released next week. 5 hours ago
- @Fengxii sorry, was just testing the twitter integration 5 hours ago
Planned Reading
Martin - Curious Visions of Modernity
Galloway - Protocol
Raley - Tactical MediaCategories!
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Tag Archives: quote
Leopold Lambert on Architecture and Occupation
Occupation is a second way that architecture is used to serve military purposes. Of course one could think of the Roman Legion’s settlement and some other temporary military structures; nevertheless, it seems more interesting here to understand the word military … Continue reading
Posted in Quote Time, Theory
Tagged architecture, leopold lambert, quote, theory, weaponized architecture
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Sam Biddle on Google Glass Evangelism
There’s no clear answer as to why Scoble has hundreds of thousands of followers across Twitter and Facebook, given that he’s just a guy who works for a data hosting company. This isn’t one of the great minds of our … Continue reading
Olof Dreijer on Ally Responsibility
We’ve been talking about the importance of making your privileges transparent in order to be able to say something political. It’s something I learned from reading about intersectionality, which is a way to analyze power by looking at its different … Continue reading
Thacker on Life
This third kind of life, the”nameless thing” so often described by Lovecraft, is a paradigm for the concept of life today. The concept of life encompasses so much, from the most reductive biological viewpoint to the most open-ended ethical or … Continue reading
Philip K. Dick’s Coffee Robot
“One postcred please,” the speaker said. It began to tick ominously. “Or in ten seconds I will notify the police.” He passed the postcred over. The ticking stopped. “We can do this without your kind,” the speaker said. “One of … Continue reading
Richard Cobbett on Bioshock 2
The list goes on, but its most important element is that where BioShock was ultimately the story of a city, BioShock 2 is the story of its people – and in particular, a father and daughter relationship. On the surface … Continue reading
Posted in Quote Time, Video Games
Tagged bioshock, bioshock 2, bioshock infinite, quote
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Parikka on material incompatibility
Forget smooth, start with the rough. What if we assume a fundamental incompatibility? What if we assume that by their nature, things don’t fit in? Not with the world, not with themselves; incompatibility is not a contingency or if it … Continue reading
Tom Chick on Sim City Societies and Conditioning
Some buildings apply conditioning, which pushes a citizen’s happiness level toward the middle. If your city is miserable, conditioning can be an effective way to keep everyone from rioting. It will tamp down the upper level of happiness as well. … Continue reading
Vorpalizer on fantasy film and worldbuilding
The great temptation, the fatal temptation, of adult fans of fantastic fiction is the temptation of Law. We want the contents of our imagination taxonomied and classified, ordered and indexed, subject to rules and regulations. Gaps exist to be filled. … Continue reading
Bob Plant on Foucault on Sadomasochism
Let me be clear, I am not suggesting that S&M necessarily involves malice (or that its practitioners naturally harbor some ‘deep violence’), but rather that the possibility of such non-strategic eventualities has a productive function here. That a specific game could degenerate … Continue reading