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	<title>Comments for this cage is worms</title>
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	<link>http://thiscageisworms.com</link>
	<description>video games, comics, theory</description>
	<lastBuildDate>Wed, 22 Feb 2012 14:17:38 +0000</lastBuildDate>
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		<title>Comment on Real Life Superheroes by Death, The Punisher, and his War Journal &#124; this cage is worms</title>
		<link>http://thiscageisworms.com/2012/01/10/real-life-superheroes/#comment-1073</link>
		<dc:creator><![CDATA[Death, The Punisher, and his War Journal &#124; this cage is worms]]></dc:creator>
		<pubDate>Wed, 22 Feb 2012 14:17:38 +0000</pubDate>
		<guid isPermaLink="false">http://thiscageisworms.com/?p=1118#comment-1073</guid>
		<description><![CDATA[[...] committing acts of violence with no reflection is a horrific tendency&#8211;a badge, a flag, and even The Punisher symbol have all become part of justifications for killing people outlined as an enemy. At the moment the [...]]]></description>
		<content:encoded><![CDATA[<p>[...] committing acts of violence with no reflection is a horrific tendency&#8211;a badge, a flag, and even The Punisher symbol have all become part of justifications for killing people outlined as an enemy. At the moment the [...]</p>
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		<title>Comment on On Reality is Broken by Jane McGonigal 2 by kunzelman</title>
		<link>http://thiscageisworms.com/2011/11/22/on-reality-is-broken-by-jane-mcgonigal-2/#comment-1070</link>
		<dc:creator><![CDATA[kunzelman]]></dc:creator>
		<pubDate>Wed, 22 Feb 2012 02:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://thiscageisworms.com/?p=1043#comment-1070</guid>
		<description><![CDATA[This is really just a fundamental disagreement about methodologies. McGonigal&#039;s book, at the root, asserts that the neoliberal strategies of the past are applicable, and desireable, in games. McGonigal advocates directing the desires of players toward &quot;good&quot; goals, producing what she calls &lt;em&gt;epic&lt;/em&gt; actions, and that those actions can be directed toward what she thinks of as positive goals, like increasing education, market value, etc. What you are putting forward is ultimately, for me at least, a &quot;master&#039;s tools&quot; kind of argument. Gamification arrests desires and puts them in the hands of the game designers, and worse, addicts the player to that system. I&#039;m not sure that it is an ethical form of game design. I am not sure that I am as concerned with the end result of the games that are designed this way, since most of the games McGonigal has created had good intentions and results, but rather that I think the purposeful manipulation of actions and desires toward the goals of the designers is ethically suspect.

At the end of the day, I don&#039;t want to give people experience points for protesting. I think the ethics are problematic, and the obligation created by &quot;treadmill&quot; games as applied to protesting leaves me with a bad taste in my mouth. McGonigal, and the design ethic espoused in &lt;em&gt;Reality is Broken&lt;/em&gt;, is essentially one of creating &quot;game designer overlords&quot; who want to world to be shaped by the games they design. I&#039;m wary of that project.]]></description>
		<content:encoded><![CDATA[<p>This is really just a fundamental disagreement about methodologies. McGonigal&#8217;s book, at the root, asserts that the neoliberal strategies of the past are applicable, and desireable, in games. McGonigal advocates directing the desires of players toward &#8220;good&#8221; goals, producing what she calls <em>epic</em> actions, and that those actions can be directed toward what she thinks of as positive goals, like increasing education, market value, etc. What you are putting forward is ultimately, for me at least, a &#8220;master&#8217;s tools&#8221; kind of argument. Gamification arrests desires and puts them in the hands of the game designers, and worse, addicts the player to that system. I&#8217;m not sure that it is an ethical form of game design. I am not sure that I am as concerned with the end result of the games that are designed this way, since most of the games McGonigal has created had good intentions and results, but rather that I think the purposeful manipulation of actions and desires toward the goals of the designers is ethically suspect.</p>
<p>At the end of the day, I don&#8217;t want to give people experience points for protesting. I think the ethics are problematic, and the obligation created by &#8220;treadmill&#8221; games as applied to protesting leaves me with a bad taste in my mouth. McGonigal, and the design ethic espoused in <em>Reality is Broken</em>, is essentially one of creating &#8220;game designer overlords&#8221; who want to world to be shaped by the games they design. I&#8217;m wary of that project.</p>
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		<title>Comment on On Reality is Broken by Jane McGonigal 2 by Larry B</title>
		<link>http://thiscageisworms.com/2011/11/22/on-reality-is-broken-by-jane-mcgonigal-2/#comment-1063</link>
		<dc:creator><![CDATA[Larry B]]></dc:creator>
		<pubDate>Tue, 21 Feb 2012 15:46:51 +0000</pubDate>
		<guid isPermaLink="false">http://thiscageisworms.com/?p=1043#comment-1063</guid>
		<description><![CDATA[As a radical and animal lib activist, I of course agree with you on many things, but I do think you mischaracterize McGonigal&#039;s argument a bit--and it might lead potential readers to never get an important lesson. The book admittedly smuggles in the mainstream episteme that someone with mainstream politics inevitably has, but it is really a strategy guide for how to achieve certain ends efficiently. If your ends are to create a world more compassionate to animals, you can use the principles she outlines to design an alternate reality game that can be the means.

I think that if you wanted to be more constructive and actually help animals and activists, you might have focused on critiquing the strategies she outlines themselves. For one, we should recognize that for most people who are sympathetic to the animal lib cause, activism is not intrinsically rewarding. Most people do not like protesting, and even those of us who do it regularly think we should do it more. We might use the information in the book to design a social-networking game that creates intrinsic rewards for protest and action) which I happen to be doing the concept work on right now). 

For instance, considering that picketing KFCs doesn&#039;t ever seem to get them shut down, many activists become discouraged and the campaign attendance rates often drops off. But what if activists were accumulating experience points for ever protest, every demo, every letter to the editor, which would allow them to level up their and get new abilities in their online activist community? We would feel a better sense of accomplishment. And we could better track exactly how large the scale of our efforts is by looking at the total statistics of different activist groups. 

I think we should use McGonigal&#039;s research to our advantage--you know our enemies are.]]></description>
		<content:encoded><![CDATA[<p>As a radical and animal lib activist, I of course agree with you on many things, but I do think you mischaracterize McGonigal&#8217;s argument a bit&#8211;and it might lead potential readers to never get an important lesson. The book admittedly smuggles in the mainstream episteme that someone with mainstream politics inevitably has, but it is really a strategy guide for how to achieve certain ends efficiently. If your ends are to create a world more compassionate to animals, you can use the principles she outlines to design an alternate reality game that can be the means.</p>
<p>I think that if you wanted to be more constructive and actually help animals and activists, you might have focused on critiquing the strategies she outlines themselves. For one, we should recognize that for most people who are sympathetic to the animal lib cause, activism is not intrinsically rewarding. Most people do not like protesting, and even those of us who do it regularly think we should do it more. We might use the information in the book to design a social-networking game that creates intrinsic rewards for protest and action) which I happen to be doing the concept work on right now). </p>
<p>For instance, considering that picketing KFCs doesn&#8217;t ever seem to get them shut down, many activists become discouraged and the campaign attendance rates often drops off. But what if activists were accumulating experience points for ever protest, every demo, every letter to the editor, which would allow them to level up their and get new abilities in their online activist community? We would feel a better sense of accomplishment. And we could better track exactly how large the scale of our efforts is by looking at the total statistics of different activist groups. </p>
<p>I think we should use McGonigal&#8217;s research to our advantage&#8211;you know our enemies are.</p>
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		<title>Comment on On Dear Esther by Some preliminary Dear Esther remarks &#124; this cage is worms</title>
		<link>http://thiscageisworms.com/2012/02/20/on-dear-esther/#comment-1050</link>
		<dc:creator><![CDATA[Some preliminary Dear Esther remarks &#124; this cage is worms]]></dc:creator>
		<pubDate>Mon, 20 Feb 2012 15:49:57 +0000</pubDate>
		<guid isPermaLink="false">http://thiscageisworms.com/?p=1331#comment-1050</guid>
		<description><![CDATA[[...] my post about the game when it came out, look here. ShareLike this:LikeBe the first to like this [...]]]></description>
		<content:encoded><![CDATA[<p>[...] my post about the game when it came out, look here. ShareLike this:LikeBe the first to like this [...]</p>
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		<title>Comment on On Kill Screen #3: The Intimacy Issue by On Kill Screen #4: The Public Play Issue &#124; this cage is worms</title>
		<link>http://thiscageisworms.com/2011/04/06/on-kill-screen-3-the-intimacy-issue/#comment-993</link>
		<dc:creator><![CDATA[On Kill Screen #4: The Public Play Issue &#124; this cage is worms]]></dc:creator>
		<pubDate>Thu, 09 Feb 2012 15:31:06 +0000</pubDate>
		<guid isPermaLink="false">http://thiscageisworms.com/?p=632#comment-993</guid>
		<description><![CDATA[[...] video games, and I am always happy when it comes in the mail. You can see my review of issue #3 here, if you are so [...]]]></description>
		<content:encoded><![CDATA[<p>[...] video games, and I am always happy when it comes in the mail. You can see my review of issue #3 here, if you are so [...]</p>
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		<title>Comment on To The Moon by To the Moon (part 2) &#124; this cage is worms</title>
		<link>http://thiscageisworms.com/2012/02/08/to-the-moon/#comment-992</link>
		<dc:creator><![CDATA[To the Moon (part 2) &#124; this cage is worms]]></dc:creator>
		<pubDate>Thu, 09 Feb 2012 13:49:12 +0000</pubDate>
		<guid isPermaLink="false">http://thiscageisworms.com/?p=1191#comment-992</guid>
		<description><![CDATA[[...] cage is worms    Skip to content HomeAboutQuotes            &#8592; To The&#160;Moon     02/09/2012 &#183; 9:49 am  &#8595; Jump to [...]]]></description>
		<content:encoded><![CDATA[<p>[...] cage is worms    Skip to content HomeAboutQuotes            &larr; To The&nbsp;Moon     02/09/2012 &middot; 9:49 am  &darr; Jump to [...]</p>
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		<title>Comment on The Bioshock Series So Far&#8230; by Vivianne</title>
		<link>http://thiscageisworms.com/2012/02/06/the-bioshock-series-so-far/#comment-985</link>
		<dc:creator><![CDATA[Vivianne]]></dc:creator>
		<pubDate>Mon, 06 Feb 2012 15:05:39 +0000</pubDate>
		<guid isPermaLink="false">http://thiscageisworms.com/?p=1181#comment-985</guid>
		<description><![CDATA[Nice post! Definitely agree with the feeling of terror it managed to deliver. I didn&#039;t give the second one a shot but I just might now.]]></description>
		<content:encoded><![CDATA[<p>Nice post! Definitely agree with the feeling of terror it managed to deliver. I didn&#8217;t give the second one a shot but I just might now.</p>
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		<title>Comment on On Rise of the Planet of the Apes (part 2) by On Rise of the Planet of the Apes &#124; this cage is worms</title>
		<link>http://thiscageisworms.com/2012/01/31/on-rise-of-the-planet-of-the-apes-part-2/#comment-975</link>
		<dc:creator><![CDATA[On Rise of the Planet of the Apes &#124; this cage is worms]]></dc:creator>
		<pubDate>Tue, 31 Jan 2012 13:31:42 +0000</pubDate>
		<guid isPermaLink="false">http://thiscageisworms.com/?p=1160#comment-975</guid>
		<description><![CDATA[[...] have made a second post about this film here.) ShareLike this:LikeBe the first to like this [...]]]></description>
		<content:encoded><![CDATA[<p>[...] have made a second post about this film here.) ShareLike this:LikeBe the first to like this [...]</p>
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		<title>Comment on Video Games and the Mental Map by On Rise of the Planet of the Apes (part 2) &#124; this cage is worms</title>
		<link>http://thiscageisworms.com/2012/01/11/video-games-and-the-mental-map/#comment-974</link>
		<dc:creator><![CDATA[On Rise of the Planet of the Apes (part 2) &#124; this cage is worms]]></dc:creator>
		<pubDate>Tue, 31 Jan 2012 13:29:32 +0000</pubDate>
		<guid isPermaLink="false">http://thiscageisworms.com/?p=1120#comment-974</guid>
		<description><![CDATA[[...] So I just finished Rise of the Planet of the Apes again, this time on glorious home video, and I have another couple thoughts to add to my rambly post that I made when it came out. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] So I just finished Rise of the Planet of the Apes again, this time on glorious home video, and I have another couple thoughts to add to my rambly post that I made when it came out. [...]</p>
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		<title>Comment on Why Bulletstorm was Actually a Good Game by Bogost&#8217;s Unit Operations and the Strangeness of Simulation &#124; this cage is worms</title>
		<link>http://thiscageisworms.com/2012/01/04/why-bulletstorm-was-actually-a-good-game/#comment-923</link>
		<dc:creator><![CDATA[Bogost&#8217;s Unit Operations and the Strangeness of Simulation &#124; this cage is worms]]></dc:creator>
		<pubDate>Wed, 18 Jan 2012 22:49:13 +0000</pubDate>
		<guid isPermaLink="false">http://thiscageisworms.com/?p=1099#comment-923</guid>
		<description><![CDATA[[...] unit operations can be together and yet separate, opening up space for interpretation. For example, my recent post on Bulletstorm shows how this works&#8211;that game both loves and hates the player&#8217;s genocidal [...]]]></description>
		<content:encoded><![CDATA[<p>[...] unit operations can be together and yet separate, opening up space for interpretation. For example, my recent post on Bulletstorm shows how this works&#8211;that game both loves and hates the player&#8217;s genocidal [...]</p>
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