Category Archives: Video Games

Video: Metal Slug

 

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On Video Games, Content, and Expression

  Frank Lantz recently wrote a post at Gamasutra about formalism. It is fundamentally about the stakes of formalism, what self-described formalists do and do not do, and how he sees the current world of video games. The much-quoted paragraph … Continue reading

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On Cursor*10

There’s something about time travel and paving a way for yourself that’s incredibly intriguing. There’s this idea that time travel could, maybe, allow you to go back in time and make your life better in some measurable way. Alternately, you’ve … Continue reading

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Kissing and Tugging in Middle Earth

In Shadow of Mordor you take control of Powerful Manfoot, a stealthy stabman. In the much-lambasted tutorial of the game, you sneak up on your wife and give her a big smooch as your tutorial to a system that will be used … Continue reading

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On Spiral Wings

I’m sort of shocked by how wonderful Spiral Wings is from the perspective of a tight storytelling experience. It is very Dark Souls in its approach to the world–there’s something fantastic here, something pseudomedieval, something strange–a figure lies dead at the bottom of a … Continue reading

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On Jim’s Grim Story

The blurb for Jim’s Grim Story tells it all: Jim’s Grim Story is a topdown psychological pet collection game by Daedalus Games. The player controls Jim, a misunderstood child in Abbey, a small town just south of the big city. Jim feels … Continue reading

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Zoya Street on Virtual Pets

In contrast, a virtual pet such as a tamagotchi requires emotional labour of a sort. The skill required has nothing to do with your physical ability to manipulate the keys of the device, but rather is concerned with your ability … Continue reading

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