Author Archives: kunzelman

On Timesplitters

This article was voted on and supported by my Patreon page. Timesplitters 2 was the most significant game of my teenage gameplaying years. It is comprised of several micronarratives taking place throughout human history, and the core of the game involves the … Continue reading

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You Buy It I Write It: Karateka (2012)

This was written as part of my longform project where I play anything someone purchases for me. You can read more about that here. Videogames have strange relationships with time. There’s the time-to-complete, which is a measurement of how long … Continue reading

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On Assassin’s Creed: Revelations – The Animus

This essay is in a longform series of posts about the Assassin’s Creed series. It is supported by my Patreon page. 1. The Assassin’s Creed series up to Revelations all follow a pattern of nested interfaces: you are a player controlling Desmond Miles who is strapped … Continue reading

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On Assassin’s Creed: Brotherhood – City

This essay is in a longform series of posts about the Assassin’s Creed series. It is supported by my Patreon page. Assassin’s Creed: Brotherhood is a departure from the previous games in the series in that it takes place almost completely … Continue reading

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On Assassin’s Creed 2 – Interface

This is the third of three essays in a series on Assassin’s Creed 2, which is itself part of a much larger series on the Assassin’s Creed franchise itself. Assassin’s Creed uses the mechanic of blending in order to allow Altair, the assassin of the Holy … Continue reading

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I’m at Theorizing the Web 2014 today

Today I’m at Theorizing the Web 2014 giving a talk about videogame life, or rather, giving a longform speculative talk about the ontology of games if games are creatures in which humans are organs rather than objects that human subjects act upon. … Continue reading

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On Assassin’s Creed 2 – Conspiracy

This is the second of a few essays in a series on Assassin’s Creed 2, which is itself part of a much larger series on the Assassin’s Creed franchise itself. It isn’t possible to talk about Assassin’s Creed without talking about conspiracies. They’re the life … Continue reading

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Released: Carl, A Dawdling Guest

Hello! This is a game that I made and released a few weeks ago. It has been a Patreon page exclusive for a very long time, but now everyone can play it! Whee!   PLAY IT HEEEERE  

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On Assassin’s Creed 2 – Control

This is the first of a few essays in a series on Assassin’s Creed 2, which is itself part of a much larger series on the Assassin’s Creed franchise itself. Assassin’s Creed 2 invites us to think two ways about control. 1. The Assassin’s … Continue reading

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Intermedio: Assassin’s Creed and Assassin’s Creed 2

This is a short piece in my series of articles on the Assassin’s Creed games in order to talk about some of the shifts that were immediately apparent between Assassin’s Creed and Assassin’s Creed 2. More posts on the second game in the series are going … Continue reading

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