Monthly Archives: February 2013

Culture Ramp is Gone

Back in November, I wrote a series called “Press Publish.” While I didn’t trumpet it as such, one intention behind its four parts was to clarify the problems that stand in the way of a more constructive, equitable, and robust … Continue reading

Posted in Quote Time | Tagged , , ,

Josephine Saxton on science fiction

What I would really like is for readers to read my work, not only SF fans, who have, like rubber fetishists and gourmets, Special Tastes, and often cannot enjoy anything outside their label. Let me put in a plea, not … Continue reading

Posted in Quote Time, Theory | Tagged , , , | 3 Comments

You Buy It I Write It: The Polynomial

Is there a game you think I should write about? If you buy it for me on Steam, I will write about it. Check out the information here. There was a flurry of activity when I announced that I would … Continue reading

Posted in Video Games, You Buy It I Write It | Tagged , , , ,

Interviews with Steven Shaviro and Anthony Paul Smith

So two people I think do great work have had interviews come out in the past little while and I wanted to provide some links. First, Steven Shaviro was interviewed at Figure/Ground (which is the place for rad interviews these days, … Continue reading

Posted in Theory | Tagged , , , ,

On Anne and Beanie

This is a quick bit to match a quick game. Anne and Beanie is a short adventure-ish game (and by short, I mean the credits sequence might be longer than the game). It was made by a team of people … Continue reading

Posted in Video Games | Tagged , , ,

Announcement: Talking About Video Games in a Group

So a couple weeks ago Maddy Myers and I said that we would make a Google Group where  video game writers could get together and talk about the craft of video game writing. Why do people write like they do? … Continue reading

Posted in Video Games | Tagged , ,

Alan, Wake Up

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