Monthly Archives: November 2012

Courtney Stanton’s Every Day

Courtney Stanton made a game in Twine about her day to day life. It is called every day. It follows the pattern of every day; the title should reveal that to you. I don’t have much to write about it–to … Continue reading

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On Game Centered Criticism

So I woke up yesterday morning and did some work and then read Twitter. There were some tweets that Patricia Hernandez made about games and games criticism. So I wrote some tweets and she responded to them and we had … Continue reading

Posted in Video Games | Tagged , , , , , | 11 Comments

Designing Horror: imscared

This post is part of the Designing Horror series. Game: imscared by Ivan Zanotti I’ve learned a few things about horror games while doing the Designing Horror series. I’ve learned that there are about five different tricks used to generate horror … Continue reading

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On Dear Esteban

So I just finished Dear Esteban.  Dear Esteban is the product of Fuck This Jam, a game jam that was dedicated to making games that the designers, well, fucking hate. The jam page for Dear Esteban sums up the point of the game nicely: The … Continue reading

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Guattari on the Post-Media Era

The emergence of these new practices of subjectivation of a post-media era will be greatly facilitated by a concerted reappropriation of communicational and information technology, assuming they increasingly allow for: 1. The formation of forms of dialogue and collective interactivity … Continue reading

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Thacker on Aesthetics and Biomedia

Whoa – well, if biotech is the after-party of the Enlightenment, then I’d hate to imagine what the hang-over the next morning will be…But what if biotech is not really about hyper-rationality, but really about something else – like aesthetics, … Continue reading

Posted in Quote Time, Theory | Tagged , , , | 3 Comments

A Diagram of Principles

So the Institute of Critical Animal Studies released their new diagram of ten principles. I am reproducing it below. It got me thinking. I thought a lot. I thought so much. And then I made my own. I present to … Continue reading

Posted in General Features | Tagged , , | 3 Comments