Monthly Archives: August 2012

I Went To A Museum

I went to a museum today. I didn’t see a black person in a work of art until about 1870 or so on the Timeline of Things the Museum Cares About. I uploaded a few pictures to Instagram of my … Continue reading

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Dear Esther: A Photo Essay

This gallery contains 10 photos.

Dear Esther is linear. It speaks like a 19th century novel. It is full of pain and loss. As the narrator say, “the infection is not simply of the flesh.” The island stands alone–”the revolution and the permanence” of a play … Continue reading

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On Dear Esther (3)

Previous posts on Dear Esther are here and here. I keep coming back to Dear Esther. After Gameloop, and the discussion of art games that I had a few times there, Esther kept coming back to my mind. So I played it again. Much … Continue reading

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John D. Peters on Communication

The real work of communication thus occurs largely on a non-material plane, wherever mutual partaking of intentions and thoughts opens up. Each sign is a seance in miniature, as it were, calling forth a spiritual being: “When I perceive a … Continue reading

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On Gameloop: Boston 2012

I went to Gameloop. I had a multitude of reasons for going. I wanted to go hang out in Boston and meet a lot of people that I knew from the internet. I also wanted to talk to people who … Continue reading

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Current Times 8/18 – 8/24

I am abandoning the current system of Current Times numbering to go with a week system. That doesn’t mean that the things I am linking to were written in this week, but rather that I accrued the links during this … Continue reading

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The Money Problem in Video Games Writing

A few days ago, Alan Williamson wrote an article for Nightmare Mode where he claimed to be a “murderer” who has been “killing games journalism” because he has been writing about video games for free for the past decade or so. This … Continue reading

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Philip K. Dick and the Living Image

This post isn’t going to be nearly as dramatic as the title would have you believe, but I do have some things to say about Philip K. Dick and the essay titled “What Do Pictures Want?” from W.J.T. Mitchell’s book … Continue reading

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David Mitchell on Films

. . . the vacant disneyarium was a haunting frame for those lost, rainy landscapes. Giants strode the screen, lit by sunlite captured through a lens when your grandfather’s grandfather, Archivist, was kicking in his natural womb. Time is the … Continue reading

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The Creation of Games

I have returned from Boston unscathed, but scarred, and I don’t have much of anything content-wise to show you today. There will be a longer post later in the week about Gameloop and the experiences that I had over the … Continue reading

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