- This is a blog about video games, comic books, film, and philosophy. It is mostly research-oriented stuff. The current banner is from Burns' Black Hole.
twerps
- @Felantron @10rdben whoa that is way racist. "Who do you think is shooting up x" is def coded as "black people." 4 hours ago
- @GuyIsNotGreat @cousindangereux radddd thanx 7 hours ago
- @john_brindle like heat maps 10 hours ago
- @brianmtaylor @john_brindle @BRKeogh yeah john just linked that. brendan is going to be SO EXCITED to wake up to this 10 hours ago
- @john_brindle thanks! 10 hours ago
- @john_brindle @miguelsicart @BRKeogh well ding dang damn 10 hours ago
- @ZoeQuinnzel THERE ARE DOZENS OF US 10 hours ago
- @CousinDangereux #jamgang 10 hours ago
Planned Reading
Martin - Curious Visions of Modernity
Galloway - Protocol
Raley - Tactical MediaCategories!
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Monthly Archives: July 2012
Policing the Xbox Community
I don’t have much commentary about this, and I must have missed it from earlier in the month. Kyle Orland writes about Stephen Toulouse, the head of Xbox Live’s community moderators. He is the guy who is over the guys … Continue reading
On the Crunch
This is a short thing because I am not feeling well. This article has been making the rounds the past couple days. In it, Sean Murray talks about the beauty of the crunch and how it is a wildly creative … Continue reading
Boris Groys, Ernst Jünger, Agent 47: Identity and the Hitman Franchise
I recently finished Boris Groys’ Introduction to Antiphilosophy, which I enjoyed quite a bit. It is a collection of essays that Groys wrote at various times; as he says in the introduction, they were not written to be read together, but … Continue reading
Posted in Video Games
Tagged boris groys, ernst Jünger, hitman, mimesis, seriality, video games
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On The Dark Knight Rises
I finally saw The Dark Knight Rises. Obviously, this post is going to spoiler-heavy. I enjoyed The Dark Knight Rises. I had a wonderful time watching it. I’m going to do something incredibly lazy, but also really worthwhile: I’m going to tell you a … Continue reading
Half Life 2′s Cut Content
I’ve been phoning the content in for a couple days, and I apologize for that–yesterday I was hiking and today I spent most of my time watching The Dark Knight Rises (expect opinions on this tomorrow). Anyway, this is a short … Continue reading
Pat Holleman Writes on Authorial Intent
I don’t have a whole lot to write today–I had some big hang-outs with a friend that started at 9am, which hasn’t left me a whole lot of time to do internetting and the kind of hard-hitting journalism/complaining that you … Continue reading
Posted in Video Games
Tagged criticism, final fantasy, pat holleman, reverse design, video games
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Dana Stevens and the Enjoyment of Games
Dana Stevens doesn’t enjoy games. In fact, she doesn’t even see a point in them–”Why obey these rules rather than any others, or none at all?” she writes in her Slate article. Stevens brings up her historical problems with games, … Continue reading
On New Games Journalism
Or, On the Writing of the Personal Essay and How You Felt About the Game Aram Zucker-Scharff wrote an article titled “Indie Devs vs New Games Journalism” over at Nightmare Mode, and it got me thinking about the whole New … Continue reading
On Goblin Camp
I. Goblin Camp Goblins like to camp. It is in their very goblin blood–a desire to construct small buildings, plant seeds, harvest plants, weave baskets, and generally create a civilization based on raising children by putting all of the poop … Continue reading
Posted in Video Games
Tagged abjection, dwarf fortress, goblin camp, julia kristeva, video games
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On Anna
I. What is Anna? Anna is a new game from Dreampainters. You can purchase it here. It is equal parts puzzler and horror with a heavy dash of ambient narrative added. The game promises a horror game experience on the level of Amnesia, partially … Continue reading