Monthly Archives: February 2012

On Fighting Games

So I saw Lana Polansky tweet this: Fighting games are about the spirit of competition, social bonding and the thrill of the fight. Not bullying and intimidation. — Lana Polansky (@LanaMBP) February 28, 2012 My brain wheels immediately started reeling … Continue reading

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The Moment That I Decided I Would Not Finish Fallout 2

This is the moment that I realized that I would not finish Fallout 2. It has been a long time coming. I love the game, don’t get me wrong, and I have played it through probably four or five times during … Continue reading

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On Dear Esther (again)

I played through Dear Esther again. In my initial post, I made some assumptions and arguments about the storyline that was going on in the game. I have to tell you right now, at the top of this post, that I was … Continue reading

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I Am Not Hardcore

I have always thought of myself as a “gamer,” even though I’m not sure what that means. The community repeatedly asserts, in a number of culturally exclusive ways, that playing games have nothing to do with being a “gamer.” To … Continue reading

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Can Gamification Be Saved?

I ultimately think no, but the debate should probably be had. I originally made two posts about Jane McGonigal’s Reality is Broken when I read the book, and you can find them here: First, second. On the second post, a thoughtful … Continue reading

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Death, The Punisher, and his War Journal

Foucault’s essay “What is an Author?” begins with an outline of two themes of writing: First, writing is a process of “creating space into which the writing subject constantly disappears.” Second, writing inevitably kills its author. I want you to … Continue reading

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Station 37

This will be quick: play this game. The game is Station 37, a game made through some kind of weekend jam thing in Canadaland. It is old-school stuff, but the design is impeccable, and it has some really cool firefighting … Continue reading

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